Commit Graph

79 Commits

Author SHA1 Message Date
Guti 7018074d55 Anomaly Harvesting (#19068)
* Automatic changelog compile [ci skip]

* Anomalisci

* TGUI stuffs

* Fimx

* Colours

* Little polish

* Remove mult

* .

* Anomaly harvester

* Particle gun

* Dangerous anomalies

* Emitter update

* Suspension generator

* Flux & Weather update

* Techweb + Mapping

* Fixup maps in TGM format

5cff3b2d1d: maps/tether/tether-01-surface1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fimx

* Oops that wasn't updated

* I swear I got it this time

* Adjustments

* Dust anomaly

* Couple of fixes

* Borg stuff

* Scanner module

* Fix attempt

* Boxless

* Fix (Hopefully)

* Changes

* .

* fix ranges

* fix the harvester UI

* wrong typing

* dm icon handles icon sizes internally

* stack gap handles that

* .

* .

* .

* fixes

* refs are unique keys

* release all

* .

* .

* Change

* Grip those samples!

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-11 21:17:52 +01:00
Guti 71e35e3240 Allows Cargo borgs to carry letters (#19271)
* The borgs work as mailboxes now

* Actually they can have upgrades, as a treat

* Missing
2026-03-09 23:59:51 +01:00
Kashargul 1ba50d0d5a Allows the robot sheet snatcher to be upgraded (#19149)
* Allosws the robot sheet snatcher to be upgraded

* .

* .

* .

* should be there

* .
2026-02-08 17:45:59 +01:00
Kashargul aecab2e16c moves robot scanner upgrade to science (#19114)
* moves robot scanner upgrade to science

* .

* .

* .

* .

* .

* .

* lol

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-05 07:29:27 -05:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Cameron Lennox f82d1dcffa Borg Icon Optimization and Weapon Modulation (#16705)
* Streamlines borg icon generation

Cross-port of https://github.com/TS-Rogue-Star/Rogue-Star/pull/708
Makes borgs not super super wonky with icon generation
https://i.imgur.com/qp8K2tD.gif

* Virgo Specific

* Makes borgs use flags

Instead of the copy-paste gore that was EVERYWHERE

* Makes it a list. ADDS WARNINGS.

* I don't know hexi!!!

* Sit!

* Changes them to the new paths

* Makes cyborg guns modular

* whoops i forgot a word

* Makes dogborg melee modularized

Makes it so you can have a generic 'melee' sprite and a 'dagger' sprite.

* blade

Downstream compat

* Moves it to a nicer check loop
2024-12-18 20:25:59 +10:00
ShadowLarkens 9e53689ec7 Replace most legacy robot interfaces with a unified interface (#16517) 2024-10-26 14:17:24 +02:00
ShadowLarkens c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul 8a90ae6523 only missing alt titles 2024-09-12 22:48:14 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul d0da4be152 Disables shell renaming (#16061)
* prevent AI shell renaming

* verb wording
2024-06-20 15:15:28 +10:00
Kashargul 32204eeafd some borg upgrade overhaul, power use function, bluespace pounce and some fixes (#15924)
* some borg upgrade overhaul

* .

* adjust icon some

* .

* fixes the borg hud store icon breaking

* refactor borg skill power usage, add bluespace pounce

* .

* .

* copy paste mistakes...

* first check distance then drain power on leap

* small oversight in the calculation

* comment

* second silicon hud store icon case
2024-04-21 21:11:37 +10:00
Kashargul cd0cfd0dd7 borgs can walk, vtec overhaul, no more borg light and some glow flicker (#15901)
* borgs can walk, no more borg light flicker

* rework vtec

* small oversight on glow

* .
2024-04-07 10:34:06 +10:00
Kashargul d3b0c1ebe6 robot upgrade overhaul 2024-01-27 13:29:19 +01:00
Kashargul 7b17325809 Vorepanel fixes + VTEC toggle
fixed typo in the vorepanel tgui, resulting in Item Vorebelly Size Mult: not being changebale
fixed a wrong variable use which led to broken sprites in case the Mob Vorebelly Size Mult: was tset to 0.
added VTEC toggle.
2023-11-17 19:46:13 +01:00
C.L 900bf18433 Condenses all the animal languages and deletes unused/unwanted languages. 2022-08-12 14:51:43 -04:00
Heroman 6ca8c358d7 Makes robot emergency restart re-add robot verb 2022-07-01 15:41:10 +10:00
ItsSelis af64bcf406 More Input Conversion 2022-06-19 12:21:51 +02:00
FartMaster69420 c4d09997f7 Printable modules
Making the modules printable
2022-03-11 20:39:56 -05:00
FartMaster69420 f139c8369d Update robot_upgrades.dm 2022-03-11 17:26:37 -05:00
FartMaster69420 c195eba49a Update robot_upgrades.dm 2022-03-11 16:29:32 -05:00
FartMaster69420 c3d2a3591f Borg Stuff 2022-03-05 12:22:03 -05:00
ShadowLarkens 097d4fa283 TGUI Research 2020-08-25 13:30:47 -07:00
Atermonera 87333d9c25 Add mob/living stat setter and observer 2020-03-23 22:47:44 -04:00
Unknown c4860391b6 Conflict Resolution 2019-04-06 14:47:21 -04:00
Neerti 1d59d8683c Replaces AI-controlled Maint Drones with AI-controlled Borg Shells 2019-04-06 05:07:05 -04:00
elgeonmb 9d056decda Adds the Zaddat Race + Modifies pressure damage calculations 2019-03-28 16:54:32 -04:00
Heroman3003 1aef94ae0e Module change and reset animations for borgs (#3210)
* Added robot module reset and change animation

* changed some procs to more appropriate ones

* removed unnecesary sleep()

* readded intialize proc for_temp_visual
2018-03-16 20:35:08 -04:00
Cerebulon b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
elgeonmb 8c9c99f817 Adds new languages (#4961)
* langs

* humanity first

* humanity first but for real this time

* i know how to spell good

* grumbles
2018-02-26 21:21:50 -06:00
Cyantime b0a8ebcbb7 Robot upgrade fixes 2018-02-21 13:12:34 -05:00
mistyLuminescence 0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
MisterLayne 436eaa1efb Adds language module. 2017-10-26 15:43:25 -04:00
Andrew d6c4d76d43 Converts dialog to use to_chat
Figured I might as well change the rest of the file while I was add it
2017-08-30 12:40:48 -05:00
Andrew ff22f0e365 Removes Cyborg Module Restraint on Jetpack
The jetpack upgrade can now be applied to any cyborg module.
2017-08-27 22:48:31 -05:00
Andrew 09f0ca8c81 Fixes description of upgrade
adds of
2017-07-30 15:48:30 -05:00
Andrew 36e4adaf8f Modifies Illegal Equipment Module
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.

Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
2017-07-29 17:32:33 -05:00
Cerebulon 55fd0a2041 Adds hand sprites to many items in the engineering department 2017-03-29 04:09:33 +01:00
PsiOmegaDelta 76dc56bd2b Robot upgrades now checks that the upgrade type is valid.
As opposed to the instance itself. Fixes #13652.
2016-07-23 16:13:29 +01:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Kelenius dd11a301e4 Merge branch 'dev' into ofMechfabAndPanic
Conflicts:
	code/game/mecha/mech_fabricator.dm
	maps/exodus-1.dmm
2015-08-24 18:16:36 +03:00
PsiOmegaDelta cd06409a1f Makes it possible for syndicate borgs to copy access from other ids. 2015-08-20 13:49:53 +02:00
PsiOmegaDelta c2e2252342 Synth access and icon update changes.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Kelenius 012fb38de2 Finalizes mechfab 2015-08-12 21:46:11 +03:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
Zuhayr 495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30