Commit Graph

8 Commits

Author SHA1 Message Date
Kashargul 0fd2c24268 cleans up some more update Dialog (#19208)
* cleans up some more update Dialog

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* pod UI

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* modern rcon console

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* no dupe tags

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* nbeeds a recode

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* ice cream as tgui

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* legacy drone fab

* more a POI object

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* missing dels

* navbeacon

* eh that is part of the default now

* del useless list

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* retail scanner

* better

* finish retail

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* be gone

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2026-03-02 11:43:21 +01:00
Kashargul d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Kashargul 84abdbaede fixes stack memleaks (#18395)
* fixes stack memleaks

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* more

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* urg

* urg

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* cklear laws

* Update vending.dm

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-09 21:58:48 -04:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul 9685826f7f some more grep checks (#18249)
* some more grep checks

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* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Kashargul 5a5d8117ae no infinite materials (#17814)
* no infinite materials

* cleanup

* RMS and some other stuff

* fix name

* shock fix

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* .name

* Update RMS.dm

* names

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Co-authored-by: C.L. <killer65311@gmail.com>
2025-06-07 10:08:18 -04:00
Cameron Lennox bf52fdd23d RMS Adjustments (#17490)
* RMS Adjustments

Makes the RMS more useful

Including MATH this time!

* Update RMS.dm
2025-04-21 17:20:31 -04:00