Will
cb5e0b2d24
Many new global signals from downstream ( #18833 )
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* Many new global signals from downstream
* improved supply signal
* more clear name
* clarity
2025-11-27 22:23:22 -05:00
Kashargul
2556102719
only tab indentation ( #17408 )
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* only tab indentation
* .
2025-03-23 15:28:15 +01:00
Kashargul
cb56adaa37
more font tag replacements ( #17123 )
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* more font tag replacements
* few more
* more span conversion (#9 )
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Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com >
2025-03-01 11:58:58 -05:00
Kashargul
59b9802628
some istype to macros ( #16826 )
2025-01-06 06:45:02 +10:00
Kashargul
b594520a74
next set of spans ( #16434 )
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* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
Guti
409aaba802
Remove
2024-09-09 02:36:53 +02:00
MarinaGryphon
e41c2ecfd7
first pass (emotification, some \the -> \The)
2021-07-05 09:42:48 -05:00
MarinaGryphon
385fa640af
Linter diagnostics + bans non-var relative pathing
2021-06-20 18:16:45 -04:00
Neerti
767e655310
Linter Introduction + Cleanup
2021-05-25 23:19:34 -04:00
Cerebulon
95ff8c2080
Tweaks to pickup/equip sounds.
2020-09-20 06:57:07 -04:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Neerti
30b967e28a
Items are now assumed to be conductive, rather than the opposite
2019-03-28 21:45:38 -04:00
Anewbe
e2da5d687b
Merge pull request #5386 from Mechoid/End_The_Tyranny_Of_Chemistry
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Add a procedure for repairing limbs via surgery.
2018-07-14 15:57:52 -04:00
Cerebulon
3c17d1b33f
Added in-hand sprites to most item lacking them from the Medical department.
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(Full list: Body bag, Advanced Mass Spectrometer, Rescue Suit Control Module, Stethoscope, Stasis bag, Defibrillator, Blood Packs, Advanced Trauma/Burn Kits, Hypospray, Biopsy Scanner, Surgical Drill, Fixovein, Retractor, Bone-Gel, Bone Setter, Cautery, Hemostat, Inflatable Wall Box.
2017-03-26 07:04:01 +01:00
Anewbe
8e5f9444f7
Fixes the autopsy scanner bugging on print
2016-11-14 14:14:25 -06:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
b42d46205f
more time proc call fixes
2016-07-30 17:39:47 -04:00
SinTwo
4f7ea573c1
world time fix
2016-07-30 03:19:47 -04:00
HarpyEagle
58b87f1a4b
Adds do_surgery() behaviour for various items
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Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Zuhayr
905cb5943d
Readds blindness removal to imida
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zoline and organ surgery. Stops imidazoline healing robotic eyes.
2016-01-09 13:24:46 +10:30
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Chinsky
72463a35f3
Another pass at WIP folder
2015-02-03 12:14:13 +03:00