Commit Graph

22 Commits

Author SHA1 Message Date
Kashargul d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul 8d6bf161a8 cleanup the last 2024-12-08 20:54:28 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Atermonera f859e9ba8c Merge pull request #8158 from Novacat/nova-oreprocessor
Halves Item Slowdown Effects
2021-06-28 01:53:10 -04:00
TheDavestDave c88c88fe2c stops armour plate and armour plate inserts having the same name, and examine text as each other (#8123)
armour plate and armour plate inserts have the same sprite, name, and examine text in game. I can fix two of  three things. You need to do stuff with amour plate inserts to make it fit in a plate carrier wile amour plate just will never fit
2021-06-11 01:11:21 -04:00
FenodyreeAv efd319c851 Adds a modular armour version of the explorer suit and adds sprites to specialist armour 2021-03-07 15:37:53 -05:00
ShadowLarkens 3d7b051f2b Convert /material to /datum/material 2020-09-27 16:16:44 -07:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Neerti fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Neerti 86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Belsima eb341aaa65 Adds wooden buckets, craftable with botany. 2017-09-09 17:16:34 -04:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Neerti 6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Neerti 88d62cffdb work 2017-03-14 08:04:29 -04:00