Commit Graph

25 Commits

Author SHA1 Message Date
Kashargul 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Kashargul 4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Atermonera 5e6cbc0315 Fixes Runtime in ,: bad arg name 'disable_warning' 2020-05-15 16:39:04 -04:00
Aronai Sieyes f380f13c10 Fix whitespace merge 2020-05-11 21:51:21 -04:00
Atermonera b9c03fe3f1 Port Hover Inventory and Body Indicators 2020-05-11 20:05:03 -04:00
Rykka dd187c900d Port over Hover Inventory and Body Zone Hover Indicator
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) Body Selection parts.

![https://i.imgur.com/KbLqWKy.gifv](https://i.imgur.com/KbLqWKy.gifv) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port to Virgo. Sending to Polaris ASAP.

- A note on `code/game/objects/items/weapons/storage/internal.dm`, VSCode automatically corrected the line endings, hence the massive filediff. The only practical changes are the addition of `disable_warning = 0`
2020-05-10 07:29:53 -04:00
killer653 0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00
mistyLuminescence ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Leshana 5a02b7e5c7 More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-10 22:41:51 -04:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Arokha Sieyes e4557b0724 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync 2017-02-14 20:29:57 -05:00
Leshana 283b58e93d Fixes dragging clothing with storage onto an occupied hand
* If you mouse-drag certain items onto a hand which is already holding something, the item goes into limbo.
* The reason this happens is that the standard code handling drags is directly calling usr.u_equip, despite the comment on that proc clearly saying never to do that.  So it just throws it to limbo and the next line attempting to put it in hand does nothing becuase the hand is occupied.   Better way is to call unEquip, so the item will drop on the ground if it fails.
* Fixes https://github.com/VOREStation/VOREStation/issues/394
2017-02-09 14:49:13 -05:00
Arokha Sieyes 95a3c14925 This fixes a bunch of things so here's each file change and why:
global_lists_vr.dm - Removes generic 'suit' which included basically any outerwear, and the invisible magical storage/internal
storage/internal.dm - Don't name the storage inside suits the same as the suit. It causes weird name-alignment problems where if you delete the suit it might just delete the internal storage, or the other way around.
Dreaming.dm - Added some vorish stuff I made up.
belly_vr.dm - Fixes for digesting items and how that works, and how to prevent them from showing up on the HUD. Also fixes IDs falling onto the floor (among other things).
living_vr.dm - Just in case, adds null-entry cleanup to belly cleanup proc.
bellymodes_vr.dm - Removes previous null-item hotfix.
vorepanel_vr.dm - Adds zero-width space to make items in belly wrap and not look horrible.
skim.dmf - Adds Y hotkey for whisper, and 6 hotkey for subtle.

Closes #455
Closes #443
Closes #239
2016-10-20 16:34:34 -04:00
PsiOmegaDelta d891fba1cc Mob size tweaks.
Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
PsiOmega e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
Zuhayr ba648e3e8d Updated ismonkey(), refactored kitchen spike, refactored plastic flaps. 2015-03-26 12:45:12 +10:30
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Mike cee43ffbf3 Fixes internal storage on ground
Fixes not being able to remove items from internal storage when the
master item is on the ground.
2014-05-10 23:41:48 -04:00
Mike ae49ba210b Webbings now use internal storage
Clothing no longer manipulates webbing members for better encapsulation.
Instead attackby() and attack_hand() are forwarded to accessories if
they are present.
Removed "Look in Storage" verb for less verb clutter.
2014-04-29 20:34:01 -04:00
Mike 172bda548e Fixed internal storage, added coat pockets
/mob/proc/ClickOn() now checks storage levels, not just contents levels,
now allows items to be taken out of internal storage attached to another
item.
Coats now use internal storage for their pocket slots, removed duplicate
storage code.
Moved coat.dm out of it's special folder and into modules/clothing.
2014-04-29 19:00:36 -04:00
Mike 51f8bfe3ce Fixed accidentally omitted call to parent 2014-04-29 09:37:25 -07:00
Mike 5a797b8d03 Add internal storage type 2014-04-29 09:18:17 -07:00