Commit Graph

6793 Commits

Author SHA1 Message Date
Datraen ec3e4a0315 Merge pull request #1698 from VOREStation/bored,_fix_polaris
Fixes two high-priority issues
2016-05-19 14:29:46 -04:00
SinTwo a39d2c5cc6 Fixes Note Keeper and empty message sending null 2016-05-19 14:17:12 -04:00
Arokha Sieyes 79684a3488 Fixes #1636
Donut boxes only held 6 because they had 6 stuffed into them by New(). The empty ones didn't have that. This manually sets the size to hold 6 donuts.
2016-05-19 11:36:18 -04:00
Arokha Sieyes 5f4bde83b2 Makes plastique better
It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job.
2016-05-18 18:24:10 -04:00
Arokha Sieyes 7914c9d943 Merge branch 'master' of https://github.com/VOREStation/Polaris into sync 2016-05-18 10:13:26 -04:00
SinTwo 47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Arokha Sieyes 769cb0d32f Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:25:34 -04:00
Arokha Sieyes 1749af51b2 Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:14:41 -04:00
Arokha Sieyes d7e65b22ba Merge branch 'master' of https://github.com/VOREStation/Polaris into sync 2016-05-16 18:31:38 -04:00
EmperorJon 0d61e9b47e Merge pull request #1667 from Yoshax/beltfix
Belts no longer drop when dragged to /obj/screen
2016-05-16 21:45:48 +01:00
EmperorJon e740d42b79 Merge pull request #1664 from silveryferret/death_alarm_change
Changes Death Alarm
2016-05-16 21:43:34 +01:00
Yoshax f059a542b0 Belts no longer drop when dragged to /obj/screen 2016-05-16 16:36:27 +01:00
silveryferret 540a1cd21f Changes Death Alarm
Changes the Death Alarms from announcing to general comms, to just
Security and Medical. Because sometimes hearing your best friend has
died over Common channel is not the best scenario to hear that someone's
died.

Used the captain's headset to keep things slightly cleaner, and it gets
deleted after as far as I can tell.
2016-05-15 22:42:54 -05:00
Yoshax be6ab03d13 Fixes a problem with discount never being displayed correctly on uplinks 2016-05-16 01:14:25 +01:00
Yoshax 718b249b1d Uplink changes and additions (#1645)
* Splits uplink categories into separate files and moves other files around

* Corrects an incorrect description

* Puts uplink categories in uplink_categories into the same order as they are individual files

* Mercenaries now spawn with their own private uplink.

* Adds a random discount to uplink items that is applied every 15 minutes

no message

no message

* Adds changelog

* Fakes announcements are now once again purchasable from the uplink and actually work

* Removes a debug line

* Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more

* Refactors boxes.dm to use absolute pathing and for loops for contents

Adds changelog
2016-05-15 18:31:34 -04:00
Arokha Sieyes f8fe9994e5 Merge branch 'master' of https://github.com/VOREStation/Polaris into polaris-update
# Conflicts:
#	code/world.dm
#	config/example/config.txt

Resolved by removing old lines.
2016-05-15 12:39:30 -04:00
Hubblenaut f09df76e4a Hacktool (#1607)
* Adds hacking tool.

In normal mode a hacking tool acts and functions just like any multitool. Use a screwdriver to toggle between normal and hacking mode.
Hacking attempts will take 20 +(0 to 20) seconds (triangular distribution, averages at +10 seconds).
Once an airlock has been successfully hacked the user will have full access to the door operation interface normally restricted to silicons.

A hacking tool will remember the last 6 to 8 hacked airlocks.  No time is needed to again hack remembered airlocks.
Once the limit has been reached the least recently accessed airlock is forgotten. Hacking a remembered airlock will update the last accessed time.

Also adds a basic observer/listener pattern implementation to, for example, make it easier to catch when objects have been destroyed and clear references.

* Corrects and adds more sanity checking.

* Adds hacktool to uplink devices
2016-05-15 09:38:10 -04:00
Arokha Sieyes 1c77dda552 Adds centcom jobs, headset, PDA, as-of-yet unused hud_vr soon-to-be-used 2016-05-14 18:02:36 -04:00
Datraen 25827b3b14 Merge pull request #1581 from Neerti/5/6/2016_pda_multicaster
Adds PDA Multicaster
2016-05-13 00:37:18 -04:00
Datraen 15d504eb4e Merge pull request #1626 from Yoshax/weaponupdate
Weapon sharpness and edge adjustments
2016-05-12 22:00:06 -04:00
Datraen 3a666dbd7f Fixes certain compile errors with the taser, baton.
Simple code certainly needs testing, regardless of the hour.
2016-05-12 18:38:41 -04:00
Arokha Sieyes 17a64bebea Merge branch 'master' of https://github.com/PolarisSS13/Polaris into breakfix
# Conflicts:
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/new_player/new_player.dm
#	vorestation.dme
2016-05-12 13:02:51 -04:00
Yoshax 7fe2150d3f Removes a stray character 2016-05-12 16:36:09 +01:00
HarpyEagle d3aacce795 Animation and cooldown only come into effect if the flash is actually used 2016-05-12 16:31:07 +01:00
HarpyEagle 8079b34a27 Updates flashbangs and flash/flare rounds to take advantage of new lighting.
Main improvement is somewhat brighter flashes, coloured flares.
2016-05-12 16:21:39 +01:00
Yoshax e2c66a3bf2 Weapon sharpness and edge adjustments 2016-05-12 16:13:41 +01:00
Neerti 4656db4aa9 Adds PDA Multicaster
Adds a new machine to telecomms, which contains special PDAs corresponding to each department on the station.  Sending a PDA message to one of these PDAs will duplicate it to everyone in the department the PDA is assigned to.  It determines what department someone is in by cartridge type.
Adds cartridges for several jobs that were missing them, for the purposes of being recognized as being in a department.  The cartridges otherwise do nothing.
New circuitboard to build the new pda multicaster.  It can also be deconstructed with the standard machinery deconstruction steps of screwdriver > crowbar.
2016-05-12 02:50:35 -04:00
Neerti cb08c07cf2 Merge pull request #1602 from redstryker/master
Adds Glowsticks
2016-05-11 02:00:51 -04:00
Neerti 861c9d7fdc Merge pull request #1560 from Yoshax/emagupgrade
Adds the ability to feed telecrystals to emags for more uses
2016-05-11 01:55:12 -04:00
Neerti 84d389a0c7 Merge pull request #1479 from Yoshax/limbfixes
Wound Changes + Fixes + Medical Changes
2016-05-11 01:53:58 -04:00
redstryker 8b5ed3d7ff Adds Glowsticks 2016-05-08 18:22:15 -04:00
Yoshax 79b1bf5260 Removes antag limitations on uplink items to make them actually buyable 2016-05-08 22:03:17 +01:00
Cameron653 28b6d34e96 Adds doghounds. WIP 2016-05-08 12:19:03 -04:00
redstryker ff361c2023 Changes all references to 'Mars University' to 'Mojave University' 2016-05-06 18:23:40 -04:00
Yoshax 47508187cc Makes smoke grenades last longer and adjusts checks
- Changes boxes of smokes from 5 to 7 grenades
- Changes mapped in single smoke grenades to boxes
2016-05-06 17:25:28 +01:00
Yoshax 0abb642a60 Adds the ability to feed telecrystals to emags for more uses 2016-05-05 19:59:36 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
SinTwo 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
EmperorJon f62eacf6e5 Merge pull request #1519 from Yoshax/smokegrenades
Smoke grenade changes and adjustment
2016-05-02 18:04:23 +01:00
Datraen 3baf91b46e Merge pull request #1307 from Neerti/3/30/2016_dumb_gun_balance
Dumb Gun Balance Patch
2016-05-01 17:42:25 -04:00
Yoshax 1e78ff97e1 Adjust smoke color selection 2016-04-30 14:29:46 +01:00
Anewbe 7b1eb6c099 Refactors specialized satchels as children of the regular (leather) satchel 2016-04-29 18:44:28 -05:00
Yoshax c4929aa43f Adds ability to change color of smoke of smoke grenades with a multitool 2016-04-29 20:30:31 +01:00
Yoshax b57ea6a752 Adds colored smoke grenades and ability for them to take color 2016-04-29 17:19:08 +01:00
Datraen 45f97f2a45 Merge pull request #1491 from Hubblenaut/morgue
Morgue Trays interface with occupant minds
2016-04-27 20:49:15 -04:00
Neerti 73c723c8d4 Merge pull request #1469 from Nerezza/DefaultCoolerCell
Upgrades default suit cooler cell
2016-04-25 14:36:48 -04:00
Hubblenaut c61053d432 Morgue Trays interface with occupant minds 2016-04-25 20:10:43 +02:00
Chinsky e12e9300fa Adds new type of wounds - piercing.
Unlike cuts they do not merge, so many small-damage stabs will create many small stab wounds instead of one megahole.
Also cleans up checks in wound code a bit with power of OOP
2016-04-22 19:00:17 +01:00
Yoshax 2c27ad3494 Doubles medical stack amount to balance stack amount 2016-04-22 18:58:54 +01:00
Hubblenaut c9df1c6985 Bruise packs are used per wound and take time to apply 2016-04-22 18:46:41 +01:00