Commit Graph

22 Commits

Author SHA1 Message Date
Ryumi d395f4ab65 Adds a new redgate map: The Casino Canal (#18587)
* starts da map

* starting to shape up I think?

* moar edits

* we got lots more stuff now

* we got dorms now :)

* moar doarm and PRIVATE GAME ROOMS WOAG

* adds chip machine

* tidy dis up

* oops

* pretties up private game rooms a bit

* ok now the chip dispenser works

* Adds resleeving stuff

* Adds pixel-displaced children of punlic paintings

* mmmmmm maint stuff

* adds VIP rooms and more maint stuff

* that's a lotta shit made woooo

* its almost... done... (the main building is anyway)

* Let's get this bih to actually load

* And let's get some proper areas separating indoor and outdoor

* Makes casino hall turfs actually render as intended

* WE HAVE AREAS NOW

* don't need this big ol file any more

* MOSTLY finishes the mai nbuilding

* finally finishes the main building (for now)

* does some exterior stuff but now it's crashing WHY

* oops

* adds subvariant of floodlight that starts turned on

* adds areas for well, secret areas

* TOO MUCH new shit

* Does a silly thing to make properly underwater cave turfs

* adds "open" underwater turfs that are functionally transparent divable turfs

* more funny secrets

* Makes open water turfs show a darker view underneath for visual clarity

* okay I think it might be done now

* makes indoor water effect look a bit nicer

* I ALMOST FORGOT

* engoodens code surrounding multiple auto-resleevers existing

* FUCK

* DOUBLE FUCK

* Lets things with GLASSPASS move through TGMC widnows

* actually it makes more sense for the TF gun to be here

* Makes 🏴‍☠️ secret a bit nicer

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-25 00:30:41 +02:00
SatinIsle 14cdd67eed Shibari! (#18514)
* Shibari!

Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.

They can be found in the costume vendors, maint and the restraints crate from cargo.

They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.

* Fix mistake

Fixes error in previous commit

* Update code/game/objects/items/weapons/handcuffs.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>

* Make these defines to prevent copy paste errors

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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-21 23:52:55 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
SatinIsle 791e259f63 Hanner Whitelist Species
Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts.

Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.

Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.

Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
2024-09-06 12:20:47 +01:00
SatinIsle 3775663482 Mega nukies (#16110)
* Mega Nukies

Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:

The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.

* Unique colours
2024-07-21 19:56:52 +10:00
SatinIsle 7c5f21c166 Updates to fantasy redgate
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.

Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.

Added a note at the entrance of the redgate asking people to not bring weapons home.
2023-09-24 13:12:31 +01:00
SatinIsle d8ba52dd10 Adds teleportation tome and makes potion bases smaller 2023-09-23 00:28:31 +01:00
SatinIsle 0c39b8b7d8 Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.

Added a selection of fantasy props.

Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.

Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.

Added a new reagent that polymorphs the drinker into a random creature.

Added a chest version of crates.

Added wooden wall lockers.

Added random spawners for fantasy items, potions, ingredients and bases for mapping.

Added hedge and wooden fences.

Added an old fashioned resprite of the oven.

Added a cooking pot resprite of the microwave.

Added wall torches.

Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.

Added a wooden tub bath.

Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
2023-09-22 21:44:22 +01:00
Youtubeboy139 bd829ad563 Lighters and Cigs sprite revivals 2023-06-03 21:21:04 -04:00
Killian 2e617f094e Update misc_vr.dm 2023-03-16 15:09:58 +00:00
Killian 08afddcf5e organ boxes 2023-03-13 23:10:32 +00:00
VerySoft 1422a8f7ae bump the chance a little 2022-07-07 19:36:30 -04:00
VerySoft 65085d2e22 Put mouseray on station 2022-07-07 19:25:42 -04:00
VerySoft 35d97be232 Quick GB tweaks 2022-04-28 01:56:27 -04:00
VerySoft d60c578b8e Wild!
More village POIs and a couple GB fixes
2022-04-26 04:02:41 -04:00
VerySoft c152b43c41 T WEAK UWU 2022-04-09 00:28:07 -04:00
VerySoft 20272a881c Tweaks 2022-04-07 23:15:23 -04:00
VerySoft baae6f7309 Don't mess with minitest! >:C 2022-02-24 21:17:32 -05:00
VerySoft d2e0ebe9d6 One more for awooing 2021-12-01 11:10:44 -05:00
VerySoft eb79345233 a few more things 2021-11-29 21:19:32 -05:00
VerySoft fa6510f36c New Gateway Stuff!
Some new gateway things, it mostly works I just need to populate things and work out a couple kinks.
2021-06-13 21:04:29 -04:00
lbnesquik 856d48467a Introduce a SINGLE themed, colored explorer shield
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
2020-06-11 04:14:54 +02:00