* starts da map
* starting to shape up I think?
* moar edits
* we got lots more stuff now
* we got dorms now :)
* moar doarm and PRIVATE GAME ROOMS WOAG
* adds chip machine
* tidy dis up
* oops
* pretties up private game rooms a bit
* ok now the chip dispenser works
* Adds resleeving stuff
* Adds pixel-displaced children of punlic paintings
* mmmmmm maint stuff
* adds VIP rooms and more maint stuff
* that's a lotta shit made woooo
* its almost... done... (the main building is anyway)
* Let's get this bih to actually load
* And let's get some proper areas separating indoor and outdoor
* Makes casino hall turfs actually render as intended
* WE HAVE AREAS NOW
* don't need this big ol file any more
* MOSTLY finishes the mai nbuilding
* finally finishes the main building (for now)
* does some exterior stuff but now it's crashing WHY
* oops
* adds subvariant of floodlight that starts turned on
* adds areas for well, secret areas
* TOO MUCH new shit
* Does a silly thing to make properly underwater cave turfs
* adds "open" underwater turfs that are functionally transparent divable turfs
* more funny secrets
* Makes open water turfs show a darker view underneath for visual clarity
* okay I think it might be done now
* makes indoor water effect look a bit nicer
* I ALMOST FORGOT
* engoodens code surrounding multiple auto-resleevers existing
* FUCK
* DOUBLE FUCK
* Lets things with GLASSPASS move through TGMC widnows
* actually it makes more sense for the TF gun to be here
* Makes 🏴☠️ secret a bit nicer
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* cameron, stop breaking shit while I'm on a business trip
* .
* legacy var
* -
* .
* clean that up
* ,
* Fixes
* oops
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* fix some crashes
* lets clean this all up
* trymove
* the rest
* Revert "the rest"
This reverts commit a2076cbfb0.
* Revert "trymove"
This reverts commit f63e3c822f.
* Revert "lets clean this all up"
This reverts commit c590eef512.
* lets keep this in scope
* admin stuff
* this too
* fix
* this needs to be forceMoved
* Revert "this needs to be forceMoved"
This reverts commit d24f883699.
* stardog mouth fix and qdel
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* true/false
* wip p1
* Refactors stumble vore to be an element
* Makes dropnoms a component
* cleanup
* Fixes these
* checked further down
* framework here
* needs testing
* MORE CLEAR
* Fixes slipvore
* this works aye
* no copy paste
* Update stumblevore.dm
* Update stumblevore.dm
* Update stumblevore.dm
* Fixes
* only one has to slip
* fix this
* rename
* Update spontaneous_vore.dm
* SLIP VORE
* Update code/modules/mob/living/living_movement.dm
* Update unlucky.dm
* this compiles
* more edits
* Upports OP21's immovable rod
Makes it NOT shit.
* actually enable this lol
* CLANG
* we all fall down
* break it
* stairs
* bye async
* makes doorcrushes less lethal
* more unluck!
* dice and stumble vore
* major version
* Update clang.dm
* More tweaks. BS Cracker
Makes bluespace cracker better code quality too
* Cut down on lists here
* Adds the traits
* glass shapnel
* Update unlucky.dm
* Modular Shock
* Charger and thrown
* Defib nat 1
* Gravity Falls
* gibby
* no longer gib, just hurt a LOT
* Better Washer
* Update washing_machine.dm
* Even less jank
* Moves some stuff around
* linters
* Update unlucky.dm
* Table stubbing
* fixes mirror break, evil only
* PIPEBOMB
* Update negative.dm
* Update mail.dm
* glasses fly off your face if you fall
* Update unlucky.dm
* evil beaker and spooky events in the dark
* Evil beaker spilling
* Unlucky people have custom maint loot
* Get sick while searching
* Update _lootable.dm
* whoop
* Update _lootable.dm
* washer will always wash
* Lowered to 5
* ash
* Update areas.dm
* get knocked
* picking up items
* Dice
* Update unlucky.dm
* Update code/game/objects/items/devices/defib.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/modules/economy/vending.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/game/area/areas.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Nicer damage
* these
* this
* mini DCS update
* Excludes
* Proper inherit
* Update unlucky.dm
* Update code/datums/components/traits/unlucky.dm
* These
* thes too
* user
* no hardrefs
* only these 2
---------
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* save this because im afraid
* Directions
* Triggering list
* don't
* Update reactive_icon_update.dm
* Update vorestation.dme
* Update reactive_icon_update.dm
* Update reactive_icon_update.dm
* this can be an obj as well!
* the agony begins
* fixes
* signaling
* removed remaining attempt_vr
* corrected behaviors
* keep the history
* oop
* wording
* filter for intent here
* oop
* no harm in these either
* Update code/_onclick/item_attack.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Get rid of old procs
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* various map related features
* add icons
* tick da file
* adds no docking codes var
* cetus plaques
* switch to weakref
* annihilate single letter refs and such
* fixes after testing
* reverse an oopsy
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* tethered component
* can't do that
* visible_message should always show
* forbid storing
* catching some small issues
* visible message is fighting a bit too much
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Shibari!
Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.
They can be found in the costume vendors, maint and the restraints crate from cargo.
They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.
* Fix mistake
Fixes error in previous commit
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Make these defines to prevent copy paste errors
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Port /datum/status_effect system
* Port fire stacks to status_effects
* Fixes and adjustments to wetness
* One last little thing
* Fixes these compile errors
A few things on the backend got updated...Adjusts them here.
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Add an health scanner implant. Corrects slight naming mistakes of nearby implants.
* Makes it craftable + advanced
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* to tg style
* unify drop proc
* protection and logging on qdeleted item pickup
* prevent stripping items from the inventory menu too
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* initial work
* a much better way of doing this
* these are needed
* minimize change
* nope
* missing elements
* whitespace
* species cases
* reduce pasta in ghosts
* more small fixes
* fixes for windows and inventory
* unneeded
* protected
* circulator uses examine
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
(#18485)
* Mop do_after
Makes mop do after allow multiple uses
* Update mop.dm
* fixes
* Gets rid of these unused vars
* cleanup
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Power Outage Buffs
Added emergency door releases to autoresleever rooms.
Changed autoresleevers to still work without power.
Added short range radios (off by default) to emergency supply boxes.
Changed APCs to allow the cover to be opened by anyone beneath 15% charge.
* Update stellar_delight3.dmm
Gives APCs on the SD comms rooms more charge. Seems tether already has these.
* Update stellar_delight3.dmm
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* some sleep cleanup
* Tested, make these unique
* Since we're using timers here
* These too
* This too
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>