* More GM tools
Added a few new GM tools:
Added the ability to use alt-clicks in advanced build mode to open VV or call proc.
Added the ability to spawn someone with a custom job title from Spawn Character.
Added the ability to give ColorMate to Simple Mobs or Borgs through player effects.
* Added a health scan button
* Adds medical issues
* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
- Adds "ALT MMB" under "AI MODE" in buildmode to bring up add_mob_for_narration verb
- Updates Hint with new information
- Fixes bad hint for wander toggle (Shift-> CTRL for NOT wander)
With paper.
Also adds two Southern Cross areas to the lists.
Also makes some global procs for ultra-quick area generation that anything can use and badmins can call.
https://i.imgur.com/wnm3joF.png
Removes a debug message
- Allows for the creation of areas via build mode.
- If an area is made via buildmode, the area will be fully lit. This is the only compromise I could do it as space areas worked fine when turned into new areas, but preexisting areas bugged out massively and were full dark (just like it currently is on live)
- Makes Basic build mode warn you before you delete the ground and space everyone
- Makes Basic build mode turn the turf you deleted into the base turf for the area. If area is not available, it goes with the base turf of the Z level.
- Makes Advanced build mode start with Null. No more spawning lockers and qdel()ing players!
- Fixes a longstanding bug where if you cancelled selection in build mode and then tried to select something from the list, it defaulted to a locker. Instead, if you cancel it, it defaults back to null and lists work like normal.
If you right click on advanced build mode and then push cancel, or just push confirm without entering anything, it tries to build a list of every possible thing in the game, and usually crashes your client trying to display that list.
This makes it just not do anything if you don't give it an input. If you want to have a list of everything in the game you can probably still do that if you just enter / or whatever.
Control-click to copy object type to adv. buildmode
Ability to instantly build a rectanglar room with custom walls and floor by clicking two points.
Ability to create two ladders, linked to each other, and have correct icons, by clicking two points.
Ability to instantly move one object into another object by left/right clicking.
Ability to make anything glow, with custom range, intensity, or color, or to reset glowing.
Partial pathnames for all buildmode path inputs.
Adds spans.