Commit Graph

20 Commits

Author SHA1 Message Date
Kashargul 89fb9871e0 next set of admin verbs (#19260)
* next set of admin verbs

* invoke

* .

* a few more

* few more

* .

* few more

* some more

* move thos

* next

* some debug verbs

* axe the old mod loading

* del

* is local for some verbs

* few more

* .

* .

* .

* Add local narrate.

* Fixes this

Needed to be user.mob, since user is  the client and usr was the old user.mob

* fixes

* .

* .

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-21 17:16:41 -04:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
Kashargul 34e92c0fe7 some fixes (#17997)
* some fixes

* fix that ui

* resolve cleanly

* clean input

* returns

* qol

* actually rewrite

* fix those
2025-07-13 16:40:26 +02:00
Selis 47564346fb View Variables Update (2) (#17946)
* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* Nicer ahelp bot text formatting

* clean up all inputs

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* ummm

* .

* fix that

* .

* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* clean up all inputs

* Nicer ahelp bot text formatting

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* Added missing props

* useContext fix

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 23:01:00 +02:00
Kashargul 3735a31e05 Fix a bunch of issues and runtimes (#17951)
* selection target

* ugh

* fix deadmin

* larger

* fix paper icons

* those are inverted

* don't miss that

* fix all

* point transfer

* add nostrip flag to items

* un....  teppi

* .

* end life proc after qdel

* this could be null in very rare cases

* this has a lot of sleeps, someday should be refactored and check for qdeleted

* needs to be an object

* qdel check this

* use the rsc properly

* wtf?

* .

* fix narrate

* .

* push

* inform user, null it

* .

* can be null

* fix maint lurkers

* .

* spans

* .

* fix that too

* urg

* fix distillery

* don't wrap them

* needs usr

* Update cash_register.dm

* quick hook cleanup

* lots of fixes

* .

* clean that up for reasons
2025-07-05 00:45:18 -04:00
Selis 8e7345eb2e More admin verb conversion & Secrets panel overhaul (#17893)
* More admin verb conversion & Secrets panel overhaul

* convert to tsx

* Rest of the secrets update

* Update secrets.dm

* ummm

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-28 22:10:16 +02:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul 32c9f971bc tgui usr to ui.user 2024-11-13 00:49:17 +01:00
Kashargul 4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
Kashargul b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Kashargul 2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
Runa Dacino fd584eee32 perf: replaces references in entity narrate with weakrefs
Replaces all direct references held in the /datum with WEAKREF(atom). This should reduce potential lag impacts from stuff getting blown up or dying or becoming invalid.
2023-07-27 13:36:13 +02:00
Runa Dacino 04778c9e99 tweak(entity_narrate): Enables using ++, __, and || for all atoms
wraps message for non-mob entities in encode_html_emphasis after learning it exists
2023-07-24 17:43:13 +02:00
Runa Dacino 5579f7f324 tweak(entity narrate): makes non-mob atoms use "The" in narration
Makes it so non-mob atoms with either \improper names, or lowercase names or names without "The" become preceeded by "The" when narrated using loud & talk, loud & emote, not-loud & talk, not-loud & emote.

Preceeding with lower case "the" causes doubling of "the", but that's a general byond issue and is solved by proper capitalization or use of \proper and it causing issues here would cause issues elsewhere anyway.

Done per request from ResidentCody
2023-07-01 11:22:11 +02:00
Runa Dacino fd7e89f011 entity_narrate: Minor tweaks
* Removed special protection for mobs with clients
* * Instead, the GM is warned not to abuse this and each use will be logged
* * Added logging everywhere we previously used return or continue to prevent client narration
* * Kept !!!Player!!! typing rather than showing their actual path
* Added prevention of duplicate entity names.
* * Recursively calls the add entity proc until cancelled or a valid name is given
* Only sanitizes the message after it's passed to mob_args() for basic interface, and only for non-mob ones as mob one calls procs that sanitize the input themselves
* Likewise for TGUI, sanitization is only done within the actual narration proc to avoid double sanitization breaking things.
* While at it, I re-introduced [mode] to classic input's instruction string. I had it originally, then removed it while pruning code duplication. I realize I can add it back now.
2023-06-06 17:43:57 +02:00
Runa Dacino ae92270cc2 Extends entity narrate functionality with TGUI
*Adds all the necessary procs for TGUI functionality as backend
*Creates EntityNarrate.tsx
*Extends entity_narrate datum with helper vars for TGUI
*TGUI window now allows:
* * Multi Selection
* * Single Selection
* * It shows details if single
* * It shows how many if multi
* * Allows picking between subtle/loud
* * Allows picking between talk/emote
* * Allows sending messages every 0.5 seconds
* * Uses new textbox feature to make editing and tracking narration easy!
2023-06-05 17:25:14 +02:00
Runa Dacino 4ab3c8f882 Adds sanitization, reduces code duplication
* Makes entity_narrate() call entity_narrate_args() with input gleaned from user interface
* Sanitizes text input. Multiple times: custom IDs are sanitized on creation
* Interface text input sanitized on input
* Sanitizes arguments of argument based function as well
* Enables multi-line text input when making messages using interface.
* Multiline also works with commandline tool using \n
2023-06-02 16:39:10 +02:00
Runa Dacino 5bcc0a2d5d Extends functionality to include turfs
* Changed type checks to check for /atom for non-mobs
* Changed static typing to use /atom for non-mobs
* Rearranged code logic where relevant so we only check for /atom if mob/living came out invalid
* Added a guard clause against observers on adding a ref. Only added to this as there's hopefully no way to access ghosts with the remaining procs
* Also added "Remove All" as an option for removing refs. It requires confirmation.
2023-06-01 21:31:52 +02:00
Runa Dacino 6c2ee4a4ce Adds a set of new admin verbs for narrating (obj &mob)
*Adds verbs to client: Narrate Entity, ... (Add ref), ... (Remove ref), ... (Interface)
* Adds new Client var to hold reference to entity_narrate datum instance
*Creates entity_narrate datum to hold list of unique/custom entity names, and an assoc list of name:atomref
* All listed client verbs initialize the datum onto the client var for later use when first used
* User is expected to right click mobs within viewrange to add them to ref list
* User is prompted to create a unique identifier to generate the key:value pair
* User may either request an interface to do the narration (interface)
* User may alternatively go narrate-mob "identifier" "speak/emote" "narration" into command line
* In case of argument call, message may be ommited to bring up non-multiline tgui_input_text
* User may remove entities from their personal list at will
* Users adding entities to their personal list are logged
* Users attempting to add players to their personal list are likewise logged
* Users succeeding despite this are logged if they try to speak for them
* If type is mob/living, it uses .say and .custom_emote() procs
* .say uses the mob's languages, stutters and so forth
* if type is obj/, user must specific speech verb when composing narration.
* User may narrate from any range.
* Each proc checks for R_FUN permission and prevents using if lacking rights
2023-06-01 17:41:37 +02:00