Commit Graph

7 Commits

Author SHA1 Message Date
Aura Dusklight c6f10bfeb3 Convert species, organ_data, and rlimb_data to TG (#19277)
* First test batch bulk change

* remove desync'd old file

* Small change
2026-03-21 04:06:36 -04:00
SatinIsle ce8cb4d05a Added Skin Reagent Trait (#19083)
* Added Skin Reagent Trait

On today's episode of "Satin sees a funny suggestion on the discord and implements it, but it's harder than she expects":

Added a new Skin Reagent trait, that allows you to pick one of six reagents that coat your skin and are applied to people when they lick you. These include: Ethanol, Capsaicin, Sleep Toxin, Rainbow Toxin, Paralysis Toxin and Pain Enzyme.

Does not trigger on licking yourself.

Also added a new option to traits to allow you to use a single list for them to select preferences, using a list variable called "multiple_choice".

Tested and seems to work great.

* Have salt as an option too, go on

* Removes flags, lazys the list

Not 100% sure if I've done the lazy right, I've not done much with lazy lists before.
2026-01-24 14:54:31 -08:00
Will 56c0b8c33f unified conflict check for traits and genes (#18706)
* unified conflict check

* cleanup

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-11-07 10:26:38 +01:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
SatinIsle 8b68a038f5 Alternate base sprites for zorren (#18093)
* [WIP] Alternate base sprites for zorren

Currently does not work, may need some help to figure out why.

The idea is to change the default base sprite of the zorren to a much lighter one, as many people complain about the dark greyscaling on the original. However, to preserve people's characters who incorporate the current sprites, I wanted to make this an option that could be selected through the custom species icon menu.

If I disable the "selects bodytype" var for the species, then the new light version appears as you would expect and everything works fine.
However, if I enable the new zorren define for selects bodytype, it gives you the two options in the menu as you would expect, but the appearance for both types is the dark version ingame. Basically, this does not seem to work and I can't get my head around why.

* Actually works now!
2025-08-02 15:26:26 +02:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
ShadowLarkens 31e8e009db Character Setup Rework (#17576)
* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-25 03:20:51 +02:00