* Add a default spawn location
* Fix the unit test hopefully
* Rename and clean up the unit test
* Change it to use a defined spawnpoint datum
* Fix the build hopefully
* Fix the build x2
* Fix the build x3
* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Convert gender and pronoun from pay to TG
* Remove HERM from biological gender init_possible_values because it won't work
* fix runtime error
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Converts original to a weakref
* More pref stuff
* Record Updater
* No in-round pref changing here
* Shadekin warning
* irrelevent
* make this booleanlike
* fix tail alyering pref
* .
* .
* .
* .
* -
* return
* fix that
* write needs save after
* urg
* ban slot change mid round
* -
* .
* properly save
* .
* queue to ss
* read current
* performance
* .
* .
* bit better optimized
* no resetsploit
* this works at least but is it proper (#13)
* this works at least but is it proper
* Update changeling.dm
* this too...
* dont be private
* fix asset ss
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Toggle for bloopers (multiple say sounds)
Added a preference for "Multiple Say Sounds", which is enabled by default. If you have it enabled it plays multiple say sounds for long sentences as normal. If disabled it will play only one say sound, if say sounds are enabled.
It does mean there's an extra bloop at the beginning now, but it doesn't change the effect much in my testing.
* make this respect whisper/say
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* makes it a TG pref
* Update emote_vr.dm
* shadekin removal fix
fixes bug where shadekin elements did not disappear upon removal of the component
also makes retreat round persistant
* nutrition toggles
* gives it a subsection
* Update ShadekinConfig.tsx
* shadekin ability stuff
no memory leaks
* Update ShadekinConfig.tsx
* Stops some abilities from being done in VR
* yeh
* Update comp_helpers.dm
* anti exploit
* i am speed
* Update areas.dm
* Update areas.dm
* Update dark_tunneling.dm
* get rid of these unused abilities
incompatible with new system.
* forgot the human handling whoops
* byeeee
* Update shadekin.dm
* voucher qdel fix
* nutriment
* Update shadekin.dm
* mooore
* Update shadekin.dm
* yea
* Update comp_helpers.dm
* more fixes
* bunch of fixes
* type and default
* dynamic
* store settings
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Initial
* Formatting tweaks
* she be themin on my drop til
til im
summary:before
* Convert multilingual to pref
Tested, seems to work. not 200% sure cuz I never use it
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* More tails
Includes a savefile migration as well
Adds more tails from downstream
Notes for later to make deconflicting easier:
To be removed:
modular_chomp/icons/mob/vore/tails.dmi
icons/mob/vore/tails_ch.dmi
modular_chomp/icons/mob/vore/Tails64x32.dmi
icons/mob/vore/taurs_yw.dmi
code/modules/vore/appearance/sprite_accessories_taur_yw.dm
icons/mob/vore/tails_yw.dmi
code/modules/vore/appearance/sprite_accessories_yw.dm (The tails here)
sprite_accessories_tail_ch.dm
sprite_accessories_tail.dm
* YOU TOO
* Adds Qaavos and Anteater Longtails
* Update sprite_accessories_tail.dm
* Initial Port of tg's tgui 2.0
* initial
* first UI fixes
* fix retro theme
* rd console
* wiki theme
* better tgui say handling
* Ui scaling port
* smaller gap
* guh
* reset subcats on main cat change
* blink a bit later
* tofixed
* fixed
* currently not fully supported
* increase that
* fix powermonitor chart
* typescript up
* tgui core up
* Automatic changelog compile [ci skip]
* Make Belly pref global as opposed to per-character
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* Initial work to allow wings to be transparent.
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 8cb19dcdcf.
* * Add ears and tail support
Secondary ears/horns isn't supported atm because it's set up differently and I'd need more than 10% brain power to figure that out
* Add ears/tail alpha support to the appearance changer GUI
* Convert junky button popup to number slider.
Possibly a performance issue to be had here but I'm not really worried about it.
* Add : and " " before previews
* pretty pretty
* fsdfsd
* Secondary Ears. Fsdfsdfsd.
* Yes, Wing Alpha still applies.
Adds caps to species_shapeshift_vr alpha selections, add second ear alpha selection
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* end of file Fix
* fix those lints too
* .
* implements the falling to turfs
* move to the right planet
* use turf proc for effect
* just some types
* .
* .
* .
* .
* .
* .
* .
* revert
* Admin ranks update
* Permissions fix
* One missing thing
* Further rework to make database also fully work
* Adds admin rank bitflag calculator to tools
* ZA WARUDO
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* tgui 516
* nuking
* .
* .
* redux test
* this
* no longer in use
* removes debugs for now until someone ports the macro handling
* import types
* .
* maxWidth
* temp fix
* fix type import
* fix that
* also that
* version up
* also push this while on it
* rid of that
* dependency up
* allow mark up inputs
* update
* mb to search
* add scroll to nanoMap
* type fixing
* Update ExportTab.tsx
* Update index.tsx
* Update XenoarchReplicator.tsx
* Update XenoarchReplicator_clothing_vr.tsx
* Update XenoarchReplicator_clothing_vr.tsx
* Update XenoarchReplicator.tsx
* crew monitor improvements
* types
* Adds a persistent notes feature
Added a new "Private Notes" option to character setup, and a new "Private Notes" verb that opens them up and allows you to see and edit them in-game in the same way as OOC Notes.
These notes are simply a block of persistent text, purely for your own viewing. The entire purpose of them is for making notes for your own use, such as adding info if you come up with lore on the fly, so that you can easily reference it in the future. You can obviously store anything in there that you'd normally put into a txt file, it's just an easy way to organise info directly tied to your character. This works on a character by character basis.
I've tried to follow the template used for OOC Notes as best I can, because I believe that shadow has updated those to be tg style prefs, so that it'll not need to be redone.
I know that there are a few instances of usr instead of user in here too, I am not sure if they are appropriate or not as I just followed the way that similar settings work. Please do poke me if that needs changing.
* Fixed requested usr's
* Removed to_world
* removed "as mob"
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
* Convert all preferences to /tg/ preferences
* Move obfuscate key/job to game options
* Add abstract_type to each of the new subtypes
* Convert ignored players to tg prefs
* Yet another global category list removed
* Fix error, convert client FPS
* Convert UI_style, UI_alpha, and UI_color to tg prefs
* Clean up a little, convert tooltipstyle
* Convert ambience to tg prefs
* Remove chat_timestamp, tgchat can do this internally and gives localized results
* Convert admin ooc color to pref, merk 01_ui.dm
* Convert uplinklocation to a tg pref
* Fixup byond:// links
* Convert name_is_always_random
* Convert spawnpoint
* v16 savefile migration in prep for converting 03_body.dm
* Convert all colors to tg prefs
* Finish converting ooc notes
* 516 compatibility
* Add a pref to turn on dev tools (not admin locked)
* tgui say
* max is 6 rows
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>