* Checks list length after input() returns so you can't cheese it.
* Sanitizes list to proper length so existing characters over the limit will be fixed.
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
-Drop straps. Basically dropped suspenders or drop pouches without the pouches.
-Basically I've been really digging the aesthetic thiccness of the drop pouches and just wanted the look available without the access walls and color restrictions.
-Yeah it's colorable too.
-Opie's orange goggles and Cameron's aesthetic science goggles.
-The orange goggles can also be worn on ear slot in order to have their up state above the hair layer.
Scaling wasn't great before so no Again.
Makes most icons not get blurry when scaled.
Makes all /atom/movable s able to be scaled with the adjust_scale() proc.
Adds ability for species to get scaled automatically. Currently no species does this, but it is an option in the future.
Adds four traits to adjust your mob scale. It is purely cosmetic at this time.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-They swap upon every preview refresh.
-Current selection comes with full black, full white, 'steel' floor tiles, white flor tiles, bare plating, and reinforced floor.
-We'll see if I feel like figuring out how to make a proper selection button later.