Commit Graph

21 Commits

Author SHA1 Message Date
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 2dd3238b90 Updated icons 2024-09-26 20:41:18 +02:00
Aronai Sieyes d7a32991eb Move like every clothing icon file 2021-07-09 18:13:28 -04:00
Cerebulon 95ff8c2080 Tweaks to pickup/equip sounds. 2020-09-20 06:57:07 -04:00
Rykka d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
Atermonera 8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
GeneriedJenelle c29c821075 Ports Earrings from Baystation 2019-09-25 17:09:11 -04:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Datraen 3103b16489 Adds colorable headtail.
This required ear slots to inherit color for mob sprites, and this was also given to glasses.
2016-05-12 12:41:26 -04:00
Datraen 2f03df4b9b Adds Headtail Chains, Bands, Cloth by Wer6. 2016-05-12 11:45:43 -04:00
SinTwo a1a286cccb Adds Clothes, Hair, clothes fixes, and hair fixes. 2015-12-16 16:19:57 -05:00
Tramziller 29a0ae2ad6 Response to #7686 2015-01-06 21:48:56 +01:00
mwerezak 1751caa64f Adds skrell headtail items 2014-11-20 15:51:52 -05:00