Commit Graph

70 Commits

Author SHA1 Message Date
Pear120 cf2195f370 Update rag.dm 2017-06-04 18:26:28 -04:00
Pear120 84f17a4b00 Rags clean dirt from floors now
And can be wet from buckets
2017-06-04 17:47:28 -04:00
Eearslya Sleiarion 868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
SinTwo fcea10c106 Fixes #2092 2016-08-15 11:33:41 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Yoshax ce9b4e8109 Adjusts molotovs to be able to use alcohol to set the rag alight 2016-05-27 15:39:35 +01:00
Yoshax 3044f6c080 Fixes never being able to light molotovs and makes throwing them less crap 2016-05-21 15:10:49 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius 98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Neerti 69a4242b17 Inventory Tweaks 1
Evidence bags should no longer start empty.
Reduces maximum width for the inventory background slightly.
Makes a new, slimmer to close the inventory.  This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
2016-04-16 10:28:14 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Mark9013100 905bda9b2d Removes the need for slides in forensics 2016-03-11 03:53:12 -05:00
Mark9013100 c9dfdb74f5 Removes unnecessary line for evidence bag boxes 2016-02-22 05:48:54 -05:00
Mark9013100 13149b6fe0 Gives the UV light a toggle button. 2016-02-14 04:36:07 -05:00
Zuhayr 5eaf31c767 Fixed rag behavior; hold an item in hand to wash it. 2016-02-07 17:27:12 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Mark9013100 52d361af72 Fixes evidence bags 2015-12-12 19:10:21 -05:00
Zuhayr 4376948bdf Forensics fixes/tweaks. 2015-12-10 19:20:09 +10:30
Zuhayr 565e39a28f Porting forensics from Aurora. 2015-12-10 19:16:28 +10:30