Commit Graph

7 Commits

Author SHA1 Message Date
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Reo Lozzot d39d966206 Fixes inconsistant material refunds and removes material cost from door repair (#15511)
* Oops did two different things at once

Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!

* Graaah code fixius

I know how new works now

* Huge fart on PR

I am so good at code
huge fartius

epic /obj fail

I forgor

* More effort than it's worth.

unless im being lied to...!
2024-04-11 18:10:04 +10:00
R3dtail f5a1ec5c67 Tutorial for More Door Interactions
Because hidden features are lame.
2021-12-06 09:12:54 -06:00
R3dtail 12072ee2c0 Shows how to ring an airlock's doorbell
Third time's the charm.  This SHOULD ideally make it show up in purple text like everything else you see when examining an airlock.  Webedits are funky though.
2021-12-04 17:57:09 -06:00
Belsima f6a24337fd Examine grammar fixes. (#4051)
* Update engineering.dm

* Update atmospherics.dm

* Update mobs.dm

* Update structures.dm

* Update weapons.dm
2017-10-12 11:15:22 -05:00
Neerti b7f74541b8 Makes Examine Panel slightly more useful.
The examine panel can now display different interactions with a few items, using icons, mostly as a proof of concept.
2017-06-11 02:52:53 -04:00
Neerti 3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00