Commit Graph

35 Commits

Author SHA1 Message Date
Cameron Lennox fb81ffbe83 Amputation Repair, Surgery adjustments, and amputation vision. (#19199)
* Fixes necrosis steps setting bone

Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.

* Update other.dm

* Crowbar Augment

* descriptors

* Update carbon.dm

* no typecasting

* removes unused proc

* Limb status

* Makes butchering take time

Gives a warning as well when starting it.

* Update organ.dm

* Update organ.dm

* Closing surgical stages and desc.

Opened organs have descriptions that they're opened.

Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.

Allows fixing amputated organs

A BUNCH of stuff

* Update organ.dm

* Keep the washing

* Update external_repair.dm

* Update other.dm

* Organizes surgeries

* fix a typo

* Update surgery.dm

* More surgery

* Nerve Surgery

Adds template for nerve surgery

* Prevents pain from limbs that feel no pain

* Update external_repair.dm
2026-02-27 19:16:27 +01:00
Cameron Lennox dfe47e084f Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
2025-12-10 10:17:38 -05:00
Cameron Lennox 0050cb8509 Fixes runtimes (#18260)
* Fixes cshift clown runtime

* Fixes girder runtime

Makes the do_after exclusive. Spam-clicking would result in runtimes

* Fixes MMI defibbing

* fixes wrong type runtime

* Disposal qdel check

Also upports the /hitby act.

* Fixes energy source runtime & upports helpers

* interaction info runtime

* this is better
2025-08-15 11:09:41 +02:00
Kashargul 71461201ca move the spoiler (#18245)
* move the spoiler

* snrrrk

* keep track of generations
2025-08-14 16:57:28 +02:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Cameron Lennox d86106003f Allows antags to get antag examine (#17956) 2025-07-05 06:07:51 +02:00
Cameron Lennox 3c622885c8 Changing changeling (Refactor) (#17749)
* Begin antag component

* Initial changeling move

* Slow...And...Steady...

* Initial

* remove  toworld testing

* More adjustments

* Update absorb.dm

Changelings get a genetic point per person absorbed

* Fixes losing your markings

* wa

* Update modularchangling.dm

* BETTER LING

WITH TGUI

* Gives all stings a global 1 second cd

Need to come up with a better way for this.

* snake_case

* Update epinephrine_overdose.dm

* Update changeling.dm

* Absorption/digestion absorbs people

Also disabled death sting because gtfo with that, it's unfun for everyone involved.

* prey ling

also DELETES death sting...It didn't even KILL properly

* fixes EMP shriek

* Update vorestation.dme

* Ling

* Unfat sting lowers nutrition more

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* Changeling blades NOT embed

* Armblade fix

* Changeling spacesuit free

* Updates the armor

* Updates

* awa

* More

* Update blind_sting.dm

* Update blind_sting.dm

* Update boost_range.dm

* More adjustments

* Update _reagents.dm

* Update bioelectrogenesis.dm

* more

* all done

* awa

* shhh

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* decon

* gets rid of AB+ blood

* Blood rejection and better checks

* changeling holder

* proper del

* Changeling lock

* Stops bodytheft

* yeah

* its reviving time

* Lets them shapeshift

* ah

* check

* Update negative.dm

* Update examine.dm
2025-07-04 21:08:03 +02:00
eghughguhhhhhh 195112b1ef Embedded Examine Info (#17863)
* Initial

* Formatting tweaks

* she be themin on my drop til
til im

summary:before

* Convert multilingual to pref

Tested, seems to work. not 200% sure cuz I never use it
2025-06-17 22:52:25 -07:00
Kashargul 7be621e7c3 usr to user part two (#16884)
* usr to user part two

* this can be null

* A few edits

- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm

---------

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-01-30 17:17:46 -05:00
Kashargul 4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
ShadowLarkens c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
ShadowLarkens 37a0b30a2e Add examine_block to all examined mobs 2024-09-09 17:16:44 -07:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
Heroman3003 c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Heroman3003 f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
Cadyn cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cb.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
Kashargul 4ce06ee440 fixes and filters (#15626)
* fixes and filters

* remove the missed closing spans

* bundle added

* we also store empty hihglighting

* change the blacklist handling

* fix custom links in examine

* regenerate bundle

* automatic URL parsing for OOC/LOOC
2023-12-21 00:30:12 +01:00
Runa Dacino d04f115ea9 chore: Deletes examine_vr, moves mob_examine() to main file
Per the directives in Development needs, we are removing _vr files where possible. This is a simple, clean merge so I went ahead and did it.
2023-08-05 13:31:06 +02:00
Runa Dacino 53f646fc91 tweak(examine tab): Makes description colours follow darkmode
Adds a check to mobs' stat() proc's description/examine handling, checking if our statpanel's background-color is "none" (basically white). This decision was made for reasons stated in the comment.

I also puta  comment in vchat.js asking people tampering with it to please keep these two things in sync
2023-08-05 13:28:12 +02:00
Seris02 dd1e58acc7 cleans up so many to_chats so they use vchat filters, unsorted chat filter for everything else 2023-03-08 23:26:14 -05:00
Atermonera 3e3522f97d Merge pull request #7958 from Atermonera/examine_autoexpansion
Fixes context-menu examine expanding incorrect target
2021-03-10 14:37:06 -05:00
Aronai Sieyes bd298810f2 Redo examining in general and tweak getFlatIcon 2020-05-06 18:37:46 -04:00
Atermonera bd31afc54f Fixes examine panel icons (#6914) 2020-03-29 18:02:51 -04:00
Arokha Sieyes 1d9e5be122 Replace \image macro with bicon() 2020-02-19 19:55:01 -05:00
Neerti b7f74541b8 Makes Examine Panel slightly more useful.
The examine panel can now display different interactions with a few items, using icons, mostly as a proof of concept.
2017-06-11 02:52:53 -04:00
Leshana b17fb86721 Tweaks Statpanel and System Initialization 2017-06-01 21:42:08 -04:00
PsiOmega 14811d35e9 Fixes #8439.
Appears to be the last of the major re-occuring runtimes. Good work team.
2015-03-13 23:27:35 +01:00
mwerezak 385ff4f2fa Examine tab modularity
Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak e5a9b686aa Fixes human examine
Fixes issues introduced with the examine tab system by decoupling the
examine() proc from the code that updates a mob's description holders.
Puts a few things in more logical places.
2015-03-09 02:33:43 -04:00
Neerti 2c8c4a2327 Fixes some misc examine bugs. 2015-02-24 07:42:06 -05:00
Neerti 3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00