Commit Graph

14 Commits

Author SHA1 Message Date
Kashargul 547e887c31 Cleanup (#19283)
* some code cleanup

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* change that

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2026-03-13 23:10:39 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
Killian 91d39da943 new->init refactor 2022-02-20 19:32:23 +00:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Aronai Sieyes 05fc5d3758 Fix requested things 2021-06-17 23:52:39 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Aronai Sieyes d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
Leshana a29b807953 Allow set_opacity() to work for turfs too.
Fixes lighting opacity not updating on mined rock walls and false doors.
2017-04-15 10:37:35 -05:00
Leshana e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
mwerezak e0965bc2cb Implements inserting rags into booze bottles 2015-08-13 18:37:17 -04:00
Chinsky fc14ec9fca Merge pull request #9883 from mwerezak/ert-lights
Adds more coloured lights
2015-08-13 07:22:45 +03:00
Mloc aab326e05f fixes #10232
makes lights trigger on forceMove using a vg change

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-27 11:40:37 +01:00
mwerezak 1cb41db995 Adds lighting for air alarms and fire alarms 2015-06-24 22:01:21 -04:00
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00