Commit Graph

12 Commits

Author SHA1 Message Date
Killian d871b645fa Woodstravaganza (#18814)
* woodstravaganza

* floor color handling

* woodstravaganza

* woodstravaganza: sivian edition

* woodstravaganza: vertical tiles

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-27 21:17:10 -05:00
SatinIsle cd89f4d237 Glamour Experimentation (#17003)
* Glamour Experimentation

Added a new stable glamour crafting material that can be used to craft various items.

Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.

Added a new particle smasher recipe to turn unstable glamour into stable glamour.

Added new items to the lleill transmute ability.

Added new glamour bow and arrow items.

* Fixed a bit of phrasing

* Consolidates TF procs

Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.

* forgot to include

* Fixed size change effect

* timer instead of spawn

* Added new glamour turfs for whitespace maps.
2025-02-01 14:28:56 -05:00
VirgoBot 1a8f1760fa [MIRROR] conk rete (ABLE TO BE MERGED) (#13467)
* conk rete

* Update flooring_premade.dm

* Update wall_types.dm

* Update _materials.dm

* Update plasteel.dm

* Update steel.dm

* Update stone.dm

* Update stone.dm

* Update instant.dm

* Update plasteel.dm

* Fixes map changes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:19 -04:00
Killian 70b88ad181 hardwood material port 2021-10-28 10:21:38 +01:00
Aronai Sieyes ca82ce3c20 Add plant fiber material/stacks 2021-07-11 01:55:20 -04:00
Mechoid ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
Atermonera e45a95d365 Robotics Expansion: RIG-ged and Ready 2020-03-11 15:56:18 -04:00
Mechoid 917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Mechoid 5dc7189cf7 Various Loot Pile and Dungeon objects Stage Uno (#4975)
* Loot Piles

* Mecha Loot Piles, Random Tool Spawners

* Fix Random Spawners, don't use Fiftyspawners
Fix Fiftyspawners
2018-02-28 11:18:44 -06:00
Neerti 2f173dd16b Adds differing stack sprites
Ports most of /tg/'s sprites for stacks displaying their contents.  I added some of my own as well to fill in materials that we have but they didn't.
Moves all stack icons to their own dmi.
Reworks fifty_spawners to use paths instead of strings, as it prevents bugs in the long term.
2017-09-28 01:04:19 -04:00
silveryferret 3d3ff303c7 Adds missed Oxyphoron reaction, moves Deuterium/fifty into obj/fiftyspawner/deuterium 2017-07-19 23:14:15 -04:00
MagmaRam 190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00