Kashargul
a64992c509
subsystem antag ( #19338 )
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* antag subsystem
* antag subsystem
2026-03-26 21:06:54 -04:00
Selis
b0f0f4685f
JSON Logging Refactor ( #18252 )
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* First pass
* fixes
* more fixes
* num2hex length changes
* pass 2
* fixed warning
* looc log fix
* .
* update tgui
* .
* .
* .
* .
* perttier
* cleanup
* .
* .
* fix token
* no
* .
* .
* .
* ,
* modsay eventsay
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-09-11 17:28:20 +02:00
Cameron Lennox
84dc5535dc
var/global/list -> GLOB. conversion ( #17928 )
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* These two are easy
* !!!runlevel_flags
the fact it was global.runlevel_flags.len has me a bit...iffy on this.
* !!!json_cache
Same as above. used global.
* player_list & observer_mob_list
* mechas_list
* this wasn't even used
* surgery_steps
* event_triggers
* landmarks_list
* dead_mob_list
* living_mob_list
* ai_list
* cable_list
* cleanbot_reserved_turfs
* listening_objects
* silicon_mob_list
* human_mob_list
* Update global_lists.dm
* joblist
* mob_list
* Update global_lists.dm
* holomap_markers
* mapping_units
* mapping_beacons
* hair_styles_list
* facial_hair_styles_list
* Update global_lists.dm
* facial_hair_styles_male_list
* facial_hair_styles_female_list
* body_marking_styles_list
* body_marking_nopersist_list
* ear_styles_list
* hair_styles_male_list
* tail_styles_list
* wing_styles_list
* escape_list & rune_list & endgame_exits
these were all really small
* endgame_safespawns
* stool_cache
* emotes_by_key
* random_maps & map_count
* item_tf_spawnpoints
* narsie_list
* active_radio_jammers
* unused
* paikeys
* pai_software_by_key & default_pai_software
* plant_seed_sprites
* magazine_icondata_keys & magazine_icondata_states
* unused
* ashtray_cache
* light_type_cache
* HOLIDAY!!!
this one was annoying
* faction stuff (red?!)
* Update preferences_factions.dm
* vs edit removal
* backbaglist, pdachoicelist, exclude_jobs
* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access
* string_slot_flags and hexdigits->hexNums
* possible_changeling_IDs
* vr_mob_tf_options
* vr_mob_spawner_options
* pipe_colors
* vr_mob_spawner_options
* common_tools
* newscaster_standard_feeds
* Update periodic_news.dm
* changeling_fabricated_clothing
* semirandom_mob_spawner_decisions
* id_card_states
* Update syndicate_ids.dm
* overlay_cache & gear_distributed_to
* more
* radio_channels_by_freq
* Update global_lists.dm
* proper
* default_medbay_channels & default_internal_channels
default_internal_channels is weird as it has a mapbased proc() but that proc is never called...
* valid_ringtones
* move this
* possible_plants
* more
* separate these
moves xeno2chemlist from a hook to a new global list.
* tube_dir_list
* valid_bloodreagents & monitor_states
* Junk
* valid_bloodtypes
* breach_burn_descriptors & burn
* more!!
appliance_available_recipes seems uber cursed, re-look at later
* Appliance code is cursed
* wide_chassis & flying_chassis
* allows_eye_color
* all_tooltip_styles
* direction_table
* gun_choices
* severity_to_string
* old event_viruses
* description_icons
* MOVE_KEY_MAPPINGS
* more more
* pai & robot modules
* Update global_lists.dm
* GEOSAMPLES
Also swaps a .len to LAZYLEN()
* shieldgens
* reagent recipies
* global ammo types
* rad collector
* old file and unused global
* nif_look_messages
* FESH
* nifsoft
* chamelion
* the death of sortAtom
* globulins
* lazylen that
* Update global_lists.dm
* LAZY
* Theese too
* quick fix
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-07-14 20:14:31 +02:00
Kashargul
1def015bad
end of file Fix ( #17308 )
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* end of file Fix
* fix those lints too
2025-03-10 16:15:35 -04:00
Aronai Sieyes
fff3f0ceaf
Further tweaks for is_outdoors usage
2021-08-01 11:27:31 -04:00
Neerti
2aaca96081
Reduces spam from new event system. ( #7355 )
2020-07-22 06:04:38 -04:00
Atermonera
1130462867
Merge pull request #7032 from atlantiscze/2020_04_22_ShellExclude
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Excludes AI shells from event probability calculations
2020-04-25 15:56:37 -04:00
Atermonera
5c03273ce8
Merge pull request #6884 from Neerti/event_system_fix
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Rewrites the Rewritten Event System
2020-04-06 16:23:39 -04:00
Neerti
0d9345adde
Half-Refactors Jobs
2020-03-03 16:28:33 -05:00
Atermonera
7939362cea
Merge pull request #6362 from Mechoid/EventTweaks
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Event Tweaks / Fixes
2019-08-06 14:54:10 -04:00
Anewbe
d017075732
Merge pull request #6219 from Mechoid/Event_Retweakening
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Tweaks the NewTM event system further
2019-06-19 23:34:26 -04:00
Atermonera
1fa82e6900
Merge pull request #6090 from Mechoid/Hopefully_Fixes_Ghost_Checks
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Hopefully fixes ghost presence checks.
2019-04-18 13:23:24 -04:00
Leshana
a5a805414b
Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
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* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not. The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Neerti
337ef499a1
Cleans Up WIP Event System + New Grid Check For It
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Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired. Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net. These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00