* this compiles
* more edits
* Upports OP21's immovable rod
Makes it NOT shit.
* actually enable this lol
* CLANG
* we all fall down
* break it
* stairs
* bye async
* makes doorcrushes less lethal
* more unluck!
* dice and stumble vore
* major version
* Update clang.dm
* More tweaks. BS Cracker
Makes bluespace cracker better code quality too
* Cut down on lists here
* Adds the traits
* glass shapnel
* Update unlucky.dm
* Modular Shock
* Charger and thrown
* Defib nat 1
* Gravity Falls
* gibby
* no longer gib, just hurt a LOT
* Better Washer
* Update washing_machine.dm
* Even less jank
* Moves some stuff around
* linters
* Update unlucky.dm
* Table stubbing
* fixes mirror break, evil only
* PIPEBOMB
* Update negative.dm
* Update mail.dm
* glasses fly off your face if you fall
* Update unlucky.dm
* evil beaker and spooky events in the dark
* Evil beaker spilling
* Unlucky people have custom maint loot
* Get sick while searching
* Update _lootable.dm
* whoop
* Update _lootable.dm
* washer will always wash
* Lowered to 5
* ash
* Update areas.dm
* get knocked
* picking up items
* Dice
* Update unlucky.dm
* Update code/game/objects/items/devices/defib.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/modules/economy/vending.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/game/area/areas.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Nicer damage
* these
* this
* mini DCS update
* Excludes
* Proper inherit
* Update unlucky.dm
* Update code/datums/components/traits/unlucky.dm
* These
* thes too
* user
* no hardrefs
* only these 2
---------
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.
There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!
Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.
Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things