Commit Graph

28 Commits

Author SHA1 Message Date
Cameron Lennox 7f4de78573 Unlucky trait (#18463)
* this compiles

* more edits

* Upports OP21's immovable rod

Makes it NOT shit.

* actually enable this lol

* CLANG

* we all fall down

* break it

* stairs

* bye async

* makes doorcrushes less lethal

* more unluck!

* dice and stumble vore

* major version

* Update clang.dm

* More tweaks. BS Cracker

Makes bluespace cracker better code quality too

* Cut down on lists here

* Adds the traits

* glass shapnel

* Update unlucky.dm

* Modular Shock

* Charger and thrown

* Defib nat 1

* Gravity Falls

* gibby

* no longer gib, just hurt a LOT

* Better Washer

* Update washing_machine.dm

* Even less jank

* Moves some stuff around

* linters

* Update unlucky.dm

* Table stubbing

* fixes mirror break, evil only

* PIPEBOMB

* Update negative.dm

* Update mail.dm

* glasses fly off your face if you fall

* Update unlucky.dm

* evil beaker and spooky events in the dark

* Evil beaker spilling

* Unlucky people have custom maint loot

* Get sick while searching

* Update _lootable.dm

* whoop

* Update _lootable.dm

* washer will always wash

* Lowered to 5

* ash

* Update areas.dm

* get knocked

* picking up items

* Dice

* Update unlucky.dm

* Update code/game/objects/items/devices/defib.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/modules/economy/vending.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/game/area/areas.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Nicer damage

* these

* this

* mini DCS update

* Excludes

* Proper inherit

* Update unlucky.dm

* Update code/datums/components/traits/unlucky.dm

* These

* thes too

* user

* no hardrefs

* only these 2

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Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
2025-10-04 03:13:12 -04:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Will 5d31f14e94 Climbable Element (#17764)
* Initial work

* small fix

* another fix

* this better?

* proper type

* condensing this a bit

* functioning

* death reporting subsystemed

* fixed

* cleanup

* use proper sql sending

* listvar

* add more climbable things

* moving things while climbing them is considered shaking

* tabbing fix

* knockdown should stop climbing

* no need to bother

* spaces

* more climbable objects

* fix

* small fixes

* office climbables

* yet more stuff

* engineering things

* a few more

* it's funny

* fixes

* additional

* Moved to element

* some more stragglers

* unneeded

* more graceful

* cliffs require special handling

* don't do dumb init things

* unneeded sanitization, mass insert sanitizes

* some small condition fixes

* return if climbable

* incorporeal check

* stop using numbers directly

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-20 09:56:56 +02:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
SatinIsle 94e61bdfc0 Fixes some bad Destroy()s (#17511)
* Fixes some bad Destroy()s

Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files.

* The rest of them

Found a quick way to look through them all

* Update chicken.dm

* fix that

* don't abuse destroy

* .

* move this up

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-12 00:15:42 +02:00
Kashargul 2556102719 only tab indentation (#17408)
* only tab indentation

* .
2025-03-23 15:28:15 +01:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
Kashargul bb1c2747d7 fixes execution order for stair pulling (#15838)
* fixes execution order for pulling

* .
2024-03-18 20:29:02 +10:00
Kashargul 9b864c0f54 further pulling fixes 2023-12-21 09:41:32 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
Novacat dda7396cfe Merge branch 'master' into upstream-merge-8298 2022-03-04 09:57:28 -05:00
VerySoft 46b6bbaf74 Misc Tweaks
Fixes a space vine runtime

Makes it so space vines can't climb stairs (because that leads to practically unkillable stacks of vines that lag the server)

Makes it so space vines can't grow on open space (because you usually can't kill vines if they're way out in open space and that doesn't make much sense anyway.)

Attempts to limit the maximum range of plant bioluminescence (having hundreds or thousands of dynamic light sources with maximum possible light range seems to lag the server)

Adds a funny dog that no one should ever actually spawn but I will one day as a joke and everyone will cry. (its base form is actually not hostile so if you kill that one the hell you earn will all be on you)
2022-02-17 07:36:53 -05:00
Heroman 5ca4db9b4b Fixes #11861 2021-11-20 17:55:49 +10:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Heroman acfc1c9b2b Fixes riding on stairs 2021-11-06 13:40:40 +10:00
Heroman d002bd5e59 Fixes stairs. Again. 2021-11-04 12:26:54 +10:00
Heroman 3817b33867 Should fix pull stair 2021-10-14 16:35:18 +10:00
Sym ed7f4b9e75 Fixes corrosive acid, makes most important things unacidable
Makes pretty much anything important to the crew unacidable, fixes how acid interacts with floors.
2021-08-14 10:49:44 -04:00
Aronai Sieyes bd110f03de Scary so remove 2021-07-25 20:38:11 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Novacat b23a61afc9 Update stairs.dm 2021-03-07 12:38:44 -05:00
Schnayy 42de948f78 Stair tweaks 2021-03-06 03:08:47 -05:00
Unknown 3bc42f05bb Fixes whitespace nonsense 2021-03-02 17:18:07 -05:00
Unknown 41f4948621 Earlyports Stair fix from Polaris
https://github.com/PolarisSS13/Polaris/pull/7943
2021-03-02 17:13:14 -05:00
MistakeNot4892 3e804dc799 Sideports a couple of init unit tests from Neb. 2021-02-27 13:05:16 -05:00
Atermonera 32e08ebc59 Reworks stairs to be sensible 2021-02-21 17:02:08 -05:00