* testing makes me feel good
* invalid lists
* get rid of those boards
* show expected mats
* oop
* error
* wip techweb porting
* more techweb entries
* ported too
* disable those for now
* okay nevermind i guess
* already exists
* assemblies
* moar
* welding helmet
* many entries
* lol tg
* fix test
* again
* fixagain
* more moved
* update techweb test
* catch that too
* screeee
* more fixes
* missing announcement
* orphaned sleevecard
* some more fixing
* test
* more
* oops
* glasses
* illegal icons
* non starting
* it's starting
* messed up
* cleanup
* more generic stuff
* morrrreee
* the plastic set
* oops
* correct value
* barbed wires
* more cleaning
* many more
* gone
* cleanup
* no longer
* do not allow duped designs
* it's own node
* proper order no dupes
* last of the broken nodes
* fix bad path
* cleanup
* more test more limits
* gone
* almost done
* these are gone
* syringe gun
* bioregenerator design
* all moved
* organized and webbed
* more fixes
* oops
* cleaning up
* organization
* clean up
* organize
* organized
* didn't save
* wrong mat
* adds many missing ammo types
* svd doesn't exist
* 10mm pistol added
* magazines not casings
* these are pistols
* this is used by like, one weapon
* m1 is ancient
* this is hunting
* extremely botched untested lathe
* disk junk
* rough foundations
* slowly converting
* slowly building this
* local materials
* almost
* big reorganization
* more cleanup
* more cleaning
* lathe stuff
* small fixes
* oops
* many fixes
* mat fix
* more fixes
* actually isolate the hacked designs
* protolathe hacking
* imprinter hacking
* missing ammos
* sheet printing for autolathe
* fixs
* again
* fixed test
* test test
* fix
* fix
* WHY
* fix it...
* here we go
* material print
* on turf
* body disk
* consistant name
* Many weapons to hacked lathe
* missing node
* wrong section
* fixes
* this list should be unified
* ammo boxes
* don't do single shells anymore
* wat
* specifics
* snowflake
* not needed
* already available
* pickaxe too
* tweak
* removed unneeded node
* missing surgery items
* Apply suggestion from @Cameron-The-Raven
* Adds RMS
* typo
* illegal needs hacked
* disabled material weapons
* circuit testing
* STRING TEST
* test
* fixing some things
* huh?
* hidden circuits
* some flakey boards
* grammar
* fixes
* more hidden
* wrong board
* security cams
* alert consoles
* spaceheater is simple enough to not have one
* pcus
* cargo vendors
* tcomms stuff
* solar tracker circuit
* artifact stuff
* SM stuff
* illegal machines
* med machines
* no longer needed
* more stuff
* these are not standard
* moreeee
* doppler and more
* organized
* finishing
* oop
* use the define
* inheret
* dopper fixes
* space heater
* doing some organization
* explain the var
* some tweaks
* wrong one
* fixed test
* material test too
* simple roto gens
* use the define
* emergency power node
* tgui fixes for icons
* not needed
* color blended material designs
* icons for large research
* oops
* unshit that
* use stack here
* center math
* .
* .
* .
* .
* .
* unifi
* fix these
* NO COPYPASTA
* ILLEEGGALLL
* mandate descriptions
* agony
* actually lets do this
* use macros
* description
* desc
* desc
* desc
* desc
* desc
* desc
* gps desc
* telecomms component desc
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Gets rid of hasvar usage
* thiiis
* moves damtype to /obj/item
* throwing
* Move vars moved
* matter as well
Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials
* Update floor_light.dm
* exploitable
* this can be moved up...
* move persist to /item
you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.
* gets rid of being_used
I added this for xenoarch, that was a mistake
* move these
* move these to the base file
* Makes floorlight autolathe recipe not shit
* Update floor_light.dm
* Update floor_light.dm
* Mechs no longer gib when hitting things
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>