* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
* removal of machine var
* shimsham
* deprecation warnings
* COMSIG_LIVING_HANDLE_VISION signal
* improved
* more cleanup
* more fixes
* this is fine
* fixed radios
* notices for now, tgui fix
* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD
* radios use tgui now
* guestpass does not need machine anymore
* cloning machine doesn't use it
* this arcade machine is tgui too
* autolathe does not need machine
* remaining cleanup
* doc fix
* fix
* logout handling
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.