Commit Graph

19 Commits

Author SHA1 Message Date
Kashargul 938ab8af7c Merge branch 'master' of github.com:Kashargul/VOREStation into usr-to-user-up-to-player_effects 2024-11-27 23:53:06 +01:00
Kashargul 32c9f971bc tgui usr to ui.user 2024-11-13 00:49:17 +01:00
ShadowLarkens d929645c49 Completely merk all traces of the skill system 2024-11-10 00:19:03 -08:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Aronai Sieyes 4c12504e3b Replace list inputs with tgui_input_list 2021-06-26 10:39:56 -04:00
ShadowLarkens 3f191e4204 NanoUI Goes To Brazil 2020-09-20 02:36:46 -07:00
ShadowLarkens 1ff5627f47 TGUI Shuttle Consoles 2020-08-16 22:27:09 -07:00
Leshana 4d9cc39664 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-11 19:54:03 -04:00
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Novacat 466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Heroman b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
kevinz000 6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Atermonera de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Belsima 3320690a1e I before E (#4287)
* except after C

* maroonic mistake

* Improved use of sound files.

Also more grammar.

* now with less fuckup
2017-11-19 03:00:14 -06:00
mwerezak 6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Chinsky 2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00