Commit Graph

1789 Commits

Author SHA1 Message Date
PsiOmegaDelta fae43793a4 Merge pull request #7142 from PsiOmegaDelta/Singularity
Syndicate beacon power consumption and objective.
2014-11-26 22:08:48 +01:00
PsiOmega d6c0ebf138 Syndicate beacon power consumption and objective.
Cleans up syndicate beacon power consumption.
Objectives are now only given if not disabled.
Relative-proc cleanup.
2014-11-26 09:56:15 +01:00
Atlantiscze 8594697552 SMES Failure logging + small fix
- SMES failures are now logged, including position of SMES, user and intensity of failure (from 1 to 100). Also included is JMP button.
- Instead of using ugly long string nice proc ping is used.
- Fixes issue with SMES overloads almost never causing APC failures.
2014-11-25 18:09:49 +01:00
Atlantiscze 3ae77af341 Fixes some SMESs on station which had wrong type
- Atmospherics, north solar and outpost SMESs remapped to be of /smes/buildable type instead of /smes/ which can't be upgraded and/or disassembled.
- Added warning which shows in the log when non-magical or non-buildable SMES is mapped in/spawned. This should *hopefully* remind mappers that regular SMESs are not suposed to be mapped in unless specifically needed.
2014-11-25 17:10:20 +01:00
PsiOmega bf24d288ea Particle acceleration wiring. 2014-11-24 10:12:57 +01:00
Zuhayr c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Atlantiscze 3003777b6a Adds mwerezak's suggestions
- Power monitor is now /computer/ subtype
- Different rounding of values in power monitor display
- Unfortunately, PDA power monitoring for engineers is broken and probably won't be fixed as it relies on old powernet monitoring computers. Laptops work OK
2014-11-20 16:24:26 +01:00
Atlantiscze b6c7454f52 Fixes possible runtime when sensor is destroyed while open in computer. 2014-11-20 14:45:12 +01:00
Atlantiscze 20571bf1ce Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-20 14:38:04 +01:00
Atlantiscze cd187ae046 Nicer monitor GUI
- Instead of showing all sensor readings in one ugly ultra-long screen, selection menu for sensors is used.
2014-11-20 14:21:55 +01:00
Atlantiscze 78a4b424ae Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-20 10:55:33 +01:00
PsiOmega c45f77f247 Merge remote-tracking branch 'upstream/dev' into APC 2014-11-19 14:40:18 +01:00
Zuhayr 2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
Atlantiscze 61990872d8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2 2014-11-19 13:15:40 +01:00
PsiOmega f850b2616d Fixes the light power consumption the new /tg/ style. 2014-11-16 11:13:27 +01:00
PsiOmega ffbbf2b858 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/ATMOSPHERICS/components/unary/heat_source.dm
2014-11-16 10:38:01 +01:00
Zuhayr 4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
PsiOmega 60a730b5d6 Automatic solar tracking again functional. 2014-11-14 08:12:39 +01:00
Zuhayr 31b6cc19ad Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything. 2014-11-13 21:41:02 +10:30
Zuhayr 4bb4145f5d Readded interactions for slimes and monkeys using attack_generic proc. 2014-11-13 19:18:34 +10:30
Zuhayr 4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Zuhayr 90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
mwerezak ab2b4608e0 Fixes #6702 and cleanup
Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
2014-11-12 20:09:04 -05:00
Atlantiscze 835d04290c Modifications to sensors code
- More stuff now triggers powernet warnings: People getting shocked by machinery (primarily door, but can be anything else powered by APC), and grilles. Thanks to @mwerezak for suggestion.
- Monitoring computer now has slightly different icon_state when it detects powernet warning. This is checked and updated every 5 MC ticks (ie, slightly delayed)
- Fixes ocassional runtime in powernet_sensor.dm
- Powersinks buffed a bit more. Drain rate changed from 0.6MW to 1MW. 1MW is full output of main engine SMES.
- Powersinks also dissipate small amount of internal energy charge over time. (20kW)
2014-11-12 14:54:56 +01:00
Atlantiscze f29cd211e6 Implements better powernet warning system (as suggested by mwerezak) 2014-11-12 12:33:23 +01:00
Atlantiscze ddaac3e175 Powernet Sensor
- Adds remote powernet sensors, power monitoring computers use these by default to monitor power around the station. Default range is 1 Z level + long range versions of sensors
- Powernet sensors mapped in, each subgrid has it's own one (ie: substations compatible)
- Telecomms, mining, research and engineering outposts have long range versions installed, visible even cross-Zlevels
- Powersinks and ninja gloves now trigger problem warning in powernets they affect. This warning is visible to anyone using power monitoring console. TODO: Add more stuff that triggers warnings.
- Powersinks now properly drain APC cells using CELLRATE (@2000W per APC max.)
- Powersinks buffed a bit, to compensate for CELLRATE change (previous line)
2014-11-12 07:07:08 +01:00
PsiOmega d2f8d705a3 Fixes compilation issues, SMES can again partially recharge. 2014-11-11 17:02:05 +01:00
PsiOmega 0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00
Zuhayr e80d294aa5 Compile issues with the merge. PDA tapping may be broken for pAIs. 2014-11-10 13:17:17 +10:30
Zuhayr b4ea25d064 Merge conflict resolution. 2014-11-10 13:00:06 +10:30
PsiOmega 04661c0240 AI and Topic fixes.
Adjusts the AI integrity status, no longer should it report being alive until -100%
Moves the Topic() nowindow check down to the very bottom of /obj/.
2014-11-07 11:10:32 +01:00
PsiOmega f412eb8e1d Merge remote-tracking branch 'upstream/dev' into StateLaws 2014-11-07 09:42:53 +01:00
Chinsky 42e2409408 Merge pull request #6942 from PsiOmegaDelta/Hacking
Wiring Upgrade
2014-11-07 03:49:38 +03:00
PsiOmega f2dcf1acaa AI fixes
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
2014-11-06 15:36:02 +01:00
Chinsky 8078ffe079 Merge pull request #6939 from PsiOmegaDelta/VerbOptimization
Verb optimization
2014-11-05 23:23:56 +03:00
Atlantiscze e0dd1fbfcf SMES UI fixes
- SMES now shows "Partially Charging" in UI when it has at least some input, but not enough to charge at set rate.
- Added yellowish-orange overlay which is used instead of the normal one if the SMES is partially charging, so you can visually see it without having to open the UI.
- UI input/output rate fields are now 20px wider. This fixes issues with values that exceed 1 000 000 W. Such values are possible with multi-coiled SMESs.
2014-11-05 12:55:58 +01:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Atlantiscze 1a274475d1 Fixes SMES deconstructing yielding no parts.
- Damn you indentation.
2014-11-05 11:33:14 +01:00
Atlantiscze a93b6313e0 Buildable SMES overload EM pulse now won't now slow other effects from happening (which was not intended and can be noticed, espicially with larger overloads.) 2014-11-05 11:21:35 +01:00
Atlantiscze 6db4b04dc0 Colored Cable Fix
- Cables are now properly colored when placing them with colored cable coil (instead of always making red cable)
- Removed duplicate definition of color (color and item_color), only var color is now used. That probably caused this issue in first place.
2014-11-05 11:12:39 +01:00
Atlantiscze 7a42102eb8 SMES interaction fixes
- Removing/adding terminals no longer shows the wrong warning messages.
2014-11-05 10:47:56 +01:00
Atlantiscze 805159a4b2 Powernet Update Fix
- Fixes issues caused when makepowernets() was somehow called.
- Substations (or read, breakerboxes) work properly now. Tested.
- Powernets no longer decide to randomly stop working when stuff is being modified.
- Mostly temporary fix until next devmerge which will (hopefully) add /tg/ powernet code.
2014-11-05 10:35:17 +01:00
PsiOmega a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
PsiOmega 955b64e0a5 Merge remote-tracking branch 'upstream/dev' into APC. Updates map with new SMES variable names. 2014-11-03 12:51:01 +01:00
PsiOmega fc67087d7a More Z-level compatibility
Previously missed Z-level checks in the form "z  != X".  Utilized this regex which hopefully has cought most of them [zZ](\s?)(!?)=(\s?)(\d+).
Adds more Z-level configuration, admin levels.
2014-11-03 09:57:56 +01:00
PsiOmega bf1e6af508 Z-Level Compatibility
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
2014-10-30 14:29:56 +01:00
PsiOmega a1c19b78be Ports more of /tg/'s powernet code.
Among other things this fixes a a bug where SMES would draw excess power from the powergrid they were outputting to, rather than drawing from.
2014-10-29 14:01:35 +01:00
Chinsky 3839644bd8 Merge pull request #6651 from PsiOmegaDelta/PowerTwo
Ports /tg/'s cable and powernet code
2014-10-26 23:54:31 +03:00