* Fixes distillery always using atmos air
Distillery did not have a return_air() proc, so it would default to the atmos air even when piped. This fixes that.
* Fixes syringe guns allowing loading of multiple syringes
* Affect_touch changes
* Some more changes
* Reworks cyanide
* clumsy rng
* seperate define for this too
* there are very harmful too
* replace with macros
* fixed handling
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Save~
* Fixes launch_many_projectiles having 100% miss chance
Adds laser landmines.
Makes it so portable turrets don't do janky BS for lasertag.
Gives portable lasertag turrets a fun emag/EMP effect
* emag and equipment
* cargo
* tur et
* milsim rp
* clarify
* PLEASE I HAVE A FAMILY
* cries
* signal drop
* no spawn
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* this compiles
* more edits
* Upports OP21's immovable rod
Makes it NOT shit.
* actually enable this lol
* CLANG
* we all fall down
* break it
* stairs
* bye async
* makes doorcrushes less lethal
* more unluck!
* dice and stumble vore
* major version
* Update clang.dm
* More tweaks. BS Cracker
Makes bluespace cracker better code quality too
* Cut down on lists here
* Adds the traits
* glass shapnel
* Update unlucky.dm
* Modular Shock
* Charger and thrown
* Defib nat 1
* Gravity Falls
* gibby
* no longer gib, just hurt a LOT
* Better Washer
* Update washing_machine.dm
* Even less jank
* Moves some stuff around
* linters
* Update unlucky.dm
* Table stubbing
* fixes mirror break, evil only
* PIPEBOMB
* Update negative.dm
* Update mail.dm
* glasses fly off your face if you fall
* Update unlucky.dm
* evil beaker and spooky events in the dark
* Evil beaker spilling
* Unlucky people have custom maint loot
* Get sick while searching
* Update _lootable.dm
* whoop
* Update _lootable.dm
* washer will always wash
* Lowered to 5
* ash
* Update areas.dm
* get knocked
* picking up items
* Dice
* Update unlucky.dm
* Update code/game/objects/items/devices/defib.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/modules/economy/vending.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/game/area/areas.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Nicer damage
* these
* this
* mini DCS update
* Excludes
* Proper inherit
* Update unlucky.dm
* Update code/datums/components/traits/unlucky.dm
* These
* thes too
* user
* no hardrefs
* only these 2
---------
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* first adjustements
* few more
* construct
* next
* next set
* next
* next
* next
* next
* next
* .
* last non modular set
* make it compile
* .
* .
* change that
* synx
* teamush
* override fix
* TEAMUSH
* adds organ sell element
* adds pick color
* get rid of these chompcomments
* removes chomp comments
* Update gaslamp_vr.dm
* zipgun
* zip and synx
* fixes synx
* Update topic.dm
* move the trash verbs
* .
* .
* .
* port
* Update rakshasa_trap.dm
* Update slug.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Sets default crowbar to be robot jaws
* Stops passive burn from borg welders
* Ctrl-Z radial menu
* color changing
* Cable Color
* Picking up stacks.
* Colorful!
* Fuelrod fix
* Select the final pocket on spawn
* crowbar AND jaws
* borgstuff
* a
* pocket fix
* bunch of issues
* .
* fix those properly
* safety else none at all
* .
* workaround for a byond bug
* .
* invis robot weapons
* light needs to be reset
* .
* use proper datums
* fix sorting here
* only store non vital
* .
* Update organ_external.dm
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* Gooborgs!
add: Adds gooborgs! Sprites from Toriate
code: Robotic eswords and batons now count as robotic weapons and trigger appropriate sprites.
* shocker
* cargofix
* some more
* sendit
* rest sprites
* mmoree
* Glowy tummies
Will make all the catborg sprites scream, but let's see what the UT says
* FIXES MORE SPRITES AAAAAAAAAAAAAAAA
* License
* fixed sprites
* better handling
* rewrite
* bonus damage
* Fixes stunbaton
* status check
* Makes BCS remove the charge properly
* charge
* subsystem
* Robot sprite validity
* key instead of index
* kash additions
* missing tag
* fail out on no name
* fixes
* let the dance commence
* rest style
* Fixes some of the sprites
Merging so I can see what else it wants
* check belly stages too not just max
* this too
* fixes
* fixes
* Adds variant catborgs
- Adds variant carborgs. These are the older models. Upport from CS.
NEEDS REMOVAL:
DMI FILE: modular_chomp/icons/mob/catborg/catborg.dmi
SPECIFIC REMOVAL IN FILES:
modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/science.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm
* DULLAHAN BORGS
Up-ported dullahan borgs.
Makes it so proteans can choose dullahans as their sprite blob sprite.
NOTE: DULLAHAN-NINJA (V3) DOES NOT HAVE A SIT SPRITE. IT'S ALSO UNUSED. SYNDI SPRITE WAS PUT TO ACT AS A STANDIN
TO BE REMOVED DOWNSTREAM:
modular_chomp/icons/mob/dullahanborg
modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm (dullahan/service & dullahan/servicealt)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm
(dullahan/engineerv1 & dullahan/envingeerv2)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
(dullahan/janitor & dullahan/janitoralt)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
(dullahan/crisis & dullahan/crisisalt)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
(dullahan, dullahan/miner, dullahan/mineralt, dullahancarg, dullahancarg/cargo, dullahancarg/cargoalt
modular_chomp/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
(Delete the entire file)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
(security/dullahan dullahan/sec dullahan/secalt)
* Update science.dm
* fixes dead overlays
* Update mining.dm
* more borgs
DOWNSTREAM REMOVAL:
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Clown_ch.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/clown.dm
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Standard_ch.dm (This file was unticked. It was placed in standard.dm)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/combat.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
code/modules/mob/living/silicon/robot/subtypes/boozeborg_ch.dm (Unticked in the DMI. Moved to subtypes/boozeborg.dm)
modular_chomp/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper.dm
modular_chomp/icons/mob/raptorborg/raptor.dmi - Unused
All the worm borg overrides
Downstream as well:
/obj/item/robot_tongue/examine(user) in code\modules\mob\living\silicon\robot\dogborg\dog_modules_vr.dm needs to be enabled.
* whew
* gwah
* SAVE
* fixes
* fixes sprites more
* Adds Outpost Borgs
Stoat and Possum.
Other versions of possum WIP
* no wreck overlay
* gwah
* decals to list
* fixing
* .
* fixes there 3 being 3
* fix decal resting
* sleeper fix
* fix struggle resting
* puts surgery module in its place
* no CE
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>