Commit Graph

112 Commits

Author SHA1 Message Date
Cameron Lennox ee47237aa7 The Great Lasertag Update (#18691)
* Save~

* Fixes launch_many_projectiles having 100% miss chance

Adds laser landmines.
Makes it so portable turrets don't do janky BS for lasertag.
Gives portable lasertag turrets a fun emag/EMP effect

* emag and equipment

* cargo

* tur et

* milsim rp

* clarify

* PLEASE I HAVE A FAMILY

* cries

* signal drop

* no spawn
2025-11-08 03:13:33 +01:00
ShadowLarkens a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
Kashargul 6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox 86a21e9578 Properly paths sound files and folders (#17604)
* bye

* hello

* hi

* hi

* bye

* hi

* bye

* hi

* Replace em

* bye

* hi

* bye

* Hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* hi

* hi

* hi

* hi

* gwah
2025-05-15 20:14:50 -07:00
Cameron Lennox f40bf1f7e4 Vendor and Phasegun adjustments (#17647)
* part 1

* Cleanup

* text

* webbing

* Eh these values seem fine

* Bonus damage to mobs

* if we have a mind, dont take bonus damage

* Less VR overrides

* vendr
2025-05-15 20:14:05 -07:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul 496cff40ff fixes broken chars (#15810) 2024-03-05 23:33:23 +01:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Mechoid 25e9fe26b6 Maintenance on Hydro code, specifically vines and bees. 2023-01-02 18:48:21 -05:00
Rykka 2bb6c955ba TGMC Ammo HUD Earlyport
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <:
Time to port Aim Mode + Mentorhelp. :3c 
- All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now.
- Guns will display how many rounds they have left until ammunition runs dry.
- Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings.
- Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <:
- Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded.
- If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE.
- Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state.


Example of Laser/Energy Weapons:
https://i.imgur.com/MGvqGxh.mp4
Captain's Gun:
https://i.imgur.com/Wd0SS3C.gif

Full Test of all weapons:
https://streamable.com/usp4dy

Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033
Earlyport of https://github.com/PolarisSS13/Polaris/pull/8513, with adaptations for VORE's files (Specifically the ML3M medigun and cell-loaded weaponry.)

Credit to @SilencedMP5A5 for helping me with sprite names, testing, and making the Full Test video. <3
2022-04-07 01:58:37 -06:00
GhostActual e27ab0c103 Base Commit 2022-03-12 01:05:30 -05:00
klaasjared e8e7bf3990 Toy Guns
Toy Guns 2
Toy Guns 3
Toy Guns 4
2022-02-17 21:04:03 -05:00
Atermonera d930b94d34 Merge pull request #8385 from Atermonera/bb
Adds caseless BB rounds for common gun types
2022-01-27 23:09:41 -05:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Atermonera e7f6839c5e Adds Point Defense turrets. 2020-12-07 20:05:35 -05:00
Kates 7177686b57 Bring shotgun slugs AP potential to 20% (#7621) 2020-09-05 11:11:34 -04:00
Cerebulon f1f2196077 Flavour Enhancement: Guns 2020-07-13 23:06:11 -04:00
Mechoid 7066d04df5 Explorer Expansion: New Horizons 2020-05-01 14:20:29 -04:00
Unknown db87175163 Earlyport Fixes 2020-03-20 13:50:44 -04:00
Atermonera 101c9c33c5 QoL: Projectiles 2020-03-17 00:55:56 -04:00
Mechoid 487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
Mechoid acc712e1d5 Exosuit Expansion: Return of the Ripley 2020-03-08 00:52:32 -05:00
Neerti 3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Spades eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
Atermonera 67967c93af Merge pull request #5736 from SpadesNeil/pistol-ammo-fixes
Fixes missing hollow point ammo for 9mm
2018-12-01 00:28:04 -05:00
Mechoid bbeb578a7e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1
# Fix Conflicts:
#	code/game/objects/items/weapons/grenades/explosive.dm
2018-08-24 16:05:35 -07:00
Mechoid 509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Anewbe 4fc23e4051 Adds a new subset of grenades that shoot projectiles 2018-08-21 22:17:04 -05:00
Woodratt 32860140b4 44 revolvers
Port from Bay

- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites

We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Anewbe 09effef4f9 More projectiles now ignite things 2018-03-11 15:47:48 -05:00
Anewbe 534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti 9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Mechoid 48d8375cac Incendiary >= 2 projectile fixes. (#4127)
* A whole load of things.

* Fixes the SM Rod's travel distance.

* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
Mechoid 56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Spades 2e776ac645 Changes 5.56mm to 5.45mm, now 20% less stupid
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Anewbe 0aa55af823 Typo fix 2017-05-01 22:43:59 -05:00
Anewbe 58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Anewbe bfb3871ec3 Adds hollowpoint rounds, for bears and such 2017-04-03 18:27:19 -05:00
Anewbe 19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Anewbe be4aa63263 AP bullets 2016-11-15 19:50:28 -06:00
Anewbe 5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Anewbe e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
HarpyEagle 4cf0d2bad1 Fixes many dense objects from stopping penetrating bullets 2016-06-07 19:30:21 +01:00
Spades 3b44024e88 Reverts ammo change, fixes P90 2016-06-05 17:55:39 -04:00
Spades f6497ee60d Changelog says I changed this but I didn't. 2016-06-05 13:40:37 -04:00
Spades c173d0dbb7 The last commit. 2016-06-03 21:01:53 -04:00
Spades ff87150c3d Let's just have the one commit this time because I'm no longer paranoid of losing progress. 2016-06-01 12:48:48 -04:00
Neerti 75c0c5cc38 Changes lots of gun stuff, see PR for details. 2016-03-30 03:41:54 -04:00
Neerti 6b4896f886 Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00