Commit Graph

1782 Commits

Author SHA1 Message Date
Jon ef987c5124 Changes 12mm to 10mm. 2015-12-07 23:59:11 +00:00
sabess 7e0a8f9145 Fixed notes, oops 2015-12-07 18:31:53 +11:00
sabess 76a11a1fd0 Fixed stuff 2015-12-07 18:11:17 +11:00
sabess 47a6e38a8d Added more reskins for the M1911, all of which have different sprites when empty. Added this functionality for the default M1911 as well as the default MK58s. 2015-12-07 14:25:06 +11:00
PsiOmegaDelta 6a22086c17 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/verbs/suicide.dm
	code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
mwerezak d508893e3c Tweaks pointblank multipliers to play better with droplimb thresholds 2015-12-06 02:44:09 -05:00
mwerezak 29192fd8e8 Fixes #11466 2015-12-06 02:35:18 -05:00
Neerti e0986cb7ab Ballistic weapons will now correctly say that the firing mode was changed. 2015-12-02 08:04:34 -05:00
Neerti 602493cc08 Removes gun firing logs due to possible lag. 2015-12-01 14:12:35 -05:00
Neerti 062a092cfe Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Neerti 5b59945032 Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such. 2015-11-29 12:44:10 -05:00
Neerti 05ec2e7c28 Fixes gun mode switching. 2015-11-19 07:27:34 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta 7d4f51be8e Merge pull request #10287 from mwerezak/attack-cleanup2
Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
Chinsky 2a88b4d0aa Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
mwerezak 07881e7495 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
Conflicts:
	code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
2015-10-15 07:08:16 -04:00
Datraen 39d384cbe4 Makes Deckard's gun usable. 2015-10-14 19:05:14 -04:00
PsiOmegaDelta 27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta 070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
Mark9013100 ce4b21550a Edits the Z8, L6, and A12
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:44:47 -04:00
Mark9013100 0714ce3f93 Update automatic.dm 2015-10-11 00:44:22 -04:00
Mark9013100 fa361890ff Minor change to the auto shotgun and SAW
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
Mark9013100 488ebc89b2 Balances fm-t2, nerfs burstfire
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
Mark9013100 3cc7a77846 The detective colt can now be reskinned
Conflicts:
	code/modules/projectiles/guns/projectile/pistol.dm
2015-10-11 00:30:06 -04:00
Neerti e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
HarpyEagle 40ab99b354 Rubber bullets and beanbags now check melee armour instead of bullet armour 2015-10-08 16:36:51 -04:00
HarpyEagle 7f066065d3 Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
Conflicts:
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
GinjaNinja32 c8eb26326a Merge pull request #11208 from mwerezak/firemode-cleanup
Fixes #10850
2015-09-28 11:41:03 +01:00
mwerezak 13c184c2a8 Fixes #10850 2015-09-27 14:13:37 -04:00
mwerezak af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00
Zuhayr e27eda4c86 Merge pull request #10672 from mwerezak/frag-grenade
Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
Zuhayr 0c56bdd448 Merge pull request #10266 from PsiOmegaDelta/150722-TagPairs
Makes it possible to define multiple tag pairs for the Travis check.
2015-09-07 13:57:09 +09:30
Neerti a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
Neerti 3a5412df3a Merge pull request #190 from PolarisSS13/master
Master to Dev 9/6/2015
2015-09-06 17:30:54 -04:00
Neerti 0451544692 Update nuclear.dm 2015-09-06 16:43:25 -04:00
Neerti b93595c19f Merge branch 'master' into 9/4/2015_master_to_dev
Conflicts:
	code/game/jobs/job/security.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	maps/colony-1.dmm
	maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
SinTwo 4e360779ed Guns, Coats, and Hair Oh My
Hair gender fix, the attack of the multicolor labcoats and hoodies, and
the addition of a new SMG E-Gun.
2015-09-03 19:51:26 -04:00
PsiOmegaDelta 7bcf9aaea9 Merge pull request #10340 from comma/russian_roulette
Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
Chinsky 28cf860332 Adds revolver spin sound. 2015-09-01 12:18:49 +03:00
Neerti 7fab70767d colony-1 could not be saved, unfortunately. RIP 2015-08-23 18:04:47 -04:00
Neerti 00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
PsiOmega e48fbdd1e6 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/machinery/newscaster.dm
	code/modules/admin/admin.dm
2015-08-21 20:27:48 +02:00
mwerezak 4396e5a5bc Merge pull request #9891 from Zuhayr/dev
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-21 14:23:57 -04:00
Zuhayr 56131e1053 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into devupdate
Conflicts:
	code/modules/clothing/clothing.dm
2015-08-22 03:17:16 +09:30
Zuhayr 3c477dfa5e Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/game/jobs/access.dm
	code/modules/mob/living/carbon/brain/brain_item.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/organs/organ_icon.dm
2015-08-22 03:11:53 +09:30
Zuhayr bb82f80885 Added get_bodytype() species proc as groundwork for subspecies.
Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Zuhayr edf74e4721 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
PsiOmega d001489d14 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/modules/admin/topic.dm
2015-08-21 18:59:19 +02:00