Will
f67d095338
Reagent Refinery ( #17955 )
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* starting port
* missed one
* fixes and wip
* more cleanup
* reagent data setup
* distillation testing
* tanker dmi again
* supply pack fix
* Tiny fix
* better formatting
* metallic paints and outpost reagents
* working on refinery tutorial, reactor construction icons
* reactor activation dot
* updated for new reagent hoses
* This as well
* pump relay object
* climbing support
* less ugly trolly tanker handling
* more cleanup
* reagent pumping updated
* climbable tanker
* fixed test
* test fails
* smart centrifuge board
* pump relay art updated
* hose doesn't show message when stacking
* gas cracks and fracking
* randomly spawned gas gracks
* indentation
* fixed
* runtime fix, lore fix
* turf change respecting atmos
* args
* nevermind
* gas cracks to poi fodder
* less gamer
* compile fix
* oops
* Old ores enabled
* paint distillations
* unittest
* many more distillation reactions
* nullcheck
* guide book
* tweaks to globs
* moved designs
* techweb
* reagent tanker sale element
* proper tag
* sellable
* typo, reduced hose connectors
* show reagent
* synthfab fix
* Revert "synthfab fix"
This reverts commit b7764cfb33 .
* post sale tank handling
* tweak
* oops
* another oops
* smasher recipe now valid
* condensing gas recipies
* those too
* condensing tweaks
* matching mols better
* fluid pump missing
* code review
* no rain code here
* smart centrifuge update
* small grinder patch
* grinding fix
* fix
2025-08-02 07:07:17 +02:00
Kashargul
3735a31e05
Fix a bunch of issues and runtimes ( #17951 )
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* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
2025-07-05 00:45:18 -04:00
Kashargul
c30f2b9c49
next grep, no spaces ( #17437 )
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* next grep, no spaces
* next few files
* fix that
* fix that
2025-03-28 21:25:08 +01:00
Kashargul
1def015bad
end of file Fix ( #17308 )
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* end of file Fix
* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul
9d688b7a7c
Some more Init and Destroy issues ( #17252 )
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* moreInitandDestroy
* .
* oups
* .
* .
* fix?
* oups
* clean this up
* fix those dels
* ...
* fix
* ummm
* reworks resource handling
* .
* .
2025-03-06 01:53:52 +01:00
Kashargul
429398bdd7
some moire
2024-12-06 21:54:05 +01:00
Kashargul
80edcd2c3d
Converts gas, mat and reagent strings to defines
2024-12-06 17:26:00 +01:00
Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
C.L
41973fcdec
Mining bugfix
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Some turfs didn't have the proper resource name to be spawned so it resulted in bugs.
2022-09-30 18:21:06 -04:00
C.L
76c7b3f003
Makes the mining drill use lists. Updates some ore names.
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Uses the same magical anti-lag lists as the other mining items!
Some mining drill items had incorrect names, such as glass being 'silicates' which isn't an ore, which is essential for this change. This changes that.
This is purely a name change and users won't see anything different.
Also removed rutile as it was duplicated in the list. Presumably due to Polaris adding rutile and it never being removed.
2022-09-25 01:20:55 -04:00
Heroman
03256a4499
Nerfs mining yields for SD and RP
2022-08-13 15:14:34 +10:00
Heroman
df8af72001
Makes deeper ore areas for deep drilling contain ores of all types at higher amounts, not just rare ones
2021-12-29 19:43:33 +10:00
Atermonera
4fcb034d81
Backports Bay/Neb random map optimizations.
2021-09-21 03:54:50 -04:00
Aronai Sieyes
669d23322c
Change various things to subtypesof()
2021-07-20 12:54:59 -04:00
Heroman
7e2c850850
Finishes purge of Industrial Expansion
2021-07-20 16:30:45 +10:00
Mechoid
ea73111f61
Industrial Expansion
2021-01-27 23:30:50 -05:00
Neerti
fc7c6f38b4
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:52 -04:00
Spades
6e2172a5ae
Merge branch 'master' into upstream-merge-5654
2019-03-01 05:42:07 -05:00
kevinz000
fc178c1e04
Makes math helpers defines for performance
2018-12-06 16:15:00 -05:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
Yoshax
547053a768
if you don't rename all of something, bad things happen m'kay kids
2017-02-04 15:46:03 +00:00
Zuhayr
b702c81060
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
dd41dfa16a
Random map generator fixes, cleanup
2015-08-13 16:59:16 +09:30
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30