Commit Graph

1054 Commits

Author SHA1 Message Date
Will b13f03bcda Trolley tanker draining fix, and memory savings (#19341)
* fix trolly tankers and don't make lists on everything

* a better solution

* same line

* fix those too

* moved to correct file
2026-03-26 23:20:52 -04:00
Kashargul f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Will 1a0e3aa3e0 Reduce Clumsy Gene's Obnoxious RNG (#19126)
* clumsy rng

* seperate define for this too

* there are very harmful too

* replace with macros

* fixed handling

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-09 00:18:07 +01:00
Kashargul de17517e42 bunch of global vars (#19091)
* bunch of global vars

* .
2026-01-25 13:18:03 -08:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti dad8e15b4e Allows non-contagious viruses to be picked up with blood (#18948)
* Virus :)

* This too
2025-12-28 04:59:17 +01:00
Cameron Lennox dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron Lennox dfe47e084f Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
2025-12-10 10:17:38 -05:00
Cameron Lennox 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Aura Dusklight 32b2f30e68 Fix hypo injector being unable to inject common injectables. (#18685)
* Fix integrated hypo injector being unable to inject common injectables.

* Add helper for injection handling

* call parent

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-11-17 00:34:32 +01:00
Cameron Lennox 61bb486734 Fixes chem duplication exploit (#18759) 2025-11-11 21:21:26 +01:00
Cameron Lennox 4899465a23 Various Surgery & Medical fixes, QoL, and adjustments (#18718)
* bunch of medical adjustments

* or so i thought

* De-death surgery

* Update carbon.dm

* Update mob_grab_specials.dm

* yeh

* Palpation

* internal bleeding

* Update life.dm

* duration increase

* adjust these

* Fixes a bug with defibs that I caused

When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.

* fixcees this

* fixes syringe stabbing

* Converts these to managed global lists

* gets rid of disabilities

* Change injury check to use do_after with delay

* lungfix

* actually remove the necrosis

* Fixes brain surgery

* fix language bug

* Update brain.dm

* ghetto surgery adjustments

Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.
2025-11-09 00:24:55 +01:00
Cameron Lennox 57d1d031da Axes do_mob and replaces with do_after (#18739)
* moooore do_afters

* theese

* Failsafe

* Update human_attackhand.dm
2025-11-08 02:01:23 +01:00
Kashargul 7a48faf93e borg hypos no longer kill borgs (#18745)
* borg hypos no longer kill borgs

* .

* .
2025-11-07 17:17:27 +01:00
Ryumi 4044b3d511 Overhauls borg hypos to work like chem dispensers (#18662)
* We sorta kinda got a start here

* Implements chemical searching

* Stretches UI window for drinks, moves recording blinker to search

* accounts for hypos with different maximums and transfer amounts

* SFX + selected chem fix

* modularizes chem dispenser macro UI

* Adds recipe recorder UI to hypo

* further modularizes chemical dispenser chemicals UI

* tweaks borg hypo UI to account for chem UI changes

* magic letter begone

* Words this argument's description better

* UI doesn't need to be passed ui_title, also usr to ui.user

* TIL: UNTYPED_LIST_ADD is a thing

* Apply borg UI theme

* further modularizes chem dispenser settings UI

* tweaks settings UI to fit new chem settings changes

* MANY miscellaneous hypo changes

* Implements proper recipe recording and selecting

* More single letter vars be gone

* gets rid of unnecessary stack

* applies spans to recipe errors

* ig this wasn't necessary

* oops lol

* oops missed this one

* be careful with using the wrong elements

* Uses static data + proper usage of borg theme; uses drink dispenser boolean for TGUI

* func

* fix that too

* .

* in case they get emagged

* lil fix

* implements functional recipe macros

* typo fix

* makes macro usage work with all types of hypos

* Sort listed chemicals in UI by name

* veritcally stretches drink UI a bit more

* Fixes some button selection jank

* wait we already have a confirm dialogue built in here!

* Better balloon alerts + varies hypo sound

* improves hypo alerts

* in case people get injected by some reagents

* removes balloon alert for synthesizer recording

* fixes hypo not actually injecting stuff into mobs (oops)

* better documentation

* better-er documentation oopsie lol

* O okay I'll move it here then

* better words status flags

* quick im/export basics

* dispenser update

* typo fix

* sanitizing

* cleanup of theming

* .

* Update ChemDispenserSettings.tsx

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-11-07 16:26:48 +01:00
Guti f8b05adc3b Makes food/drink code easier to read (#18673)
* Change

* Container drank, for beakers too

* Fimx

* oops
2025-11-05 23:40:18 +01:00
Will 6c6de6f6f5 Tea brewing uses distilling (#18606)
* brewing

* cooking ramen too
2025-10-09 15:19:49 +02:00
Kashargul f4714c5489 runtime viewer fixes (#18512) 2025-09-17 14:20:51 +02:00
Jenny 5fe09bb52f Service borg buffs + QoL (#18502)
* Service borg buffs + QoL

* oops forgot to lowercase that one

* wait this would double-spam balloon alerts theoretically so-
2025-09-16 15:05:50 +02:00
Killian a01cc9d1d4 drinky tweaks (#18466) 2025-09-14 23:04:11 -04:00
Kashargul 6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
SatinIsle ee75074a57 Alt click reagent containers to set transfer volume (#18283)
* Alt click reagent containers to set transfer volume

Made it so that you can Alt click reagent containers to set transfer volume.

* Wait that's an old edit

* Change all transfer amount changes to use number input instead

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-27 09:36:31 +02:00
Kashargul 6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox 0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Will b8e26ac2a9 Changeling Blood Test (#18171)
* changeling blood

* more handling

* actually don't
2025-08-07 21:24:20 -04:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
Kashargul 7301d1121f tgui default background color port (#18008)
* tgui default background color port

* globs are not ready yet

* prettier

* .
2025-07-16 11:13:26 -07:00
Guti b1bb643fc2 . (#17904)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-06-27 17:57:21 +02:00
Kashargul 55a3daa81d bunch of issues (#17900)
* bunch of issues

* .

* fix those properly

* safety else none at all

* .

* workaround for a byond bug

* .

* invis robot weapons

* light needs to be reset

* .

* use proper datums

* fix sorting here

* only store non vital

* .

* Update organ_external.dm
2025-06-25 23:39:44 -07:00
Guti 1c326a38e1 Viruses now spawn with random names (#17882)
* Disease descriptions

* Random names
2025-06-17 20:29:06 +02:00
Will 2610f7b553 CI fix for component hose connector (#17873)
* CI wanted component fix

* moved to signal
2025-06-16 17:02:33 +02:00
Will ad15521409 Hose Connector Component (#17836)
* mostly working

* fixed stacking stuff

* some updates to fix weird behaviors and add more clarity

* weakref and colors

* fix He3 reagent tank

* organization

* cleanup hose disconnection

* hosed chemsprayer behaves

* doesn't need to be 100

* fast processing needs even less

* organization

* no react in hoses
2025-06-10 10:55:34 -07:00
Guti 0f40ad6416 Faltered & Dormant diseases update (#17720)
* syringes

* *cough

* .

* .

* Makes linters happy

* Stares at the unit tests

* Oops

* typo

* Disease Carrier trait

* Virus Immunity trait

* No dormant disease trait

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-30 15:23:46 -07:00
Will c213dbcd21 Reagent Addictions (#17498)
* Addictions

* improvements to addiction code

* some small revamps

* some polishing to reagent code

* some more fixes

* wiki updated for addiction

* proper addiction sync on respawn

* final cleanup, config

* coffee handle addiction proc

* fixed global var

* Addictions and

Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect

* remove >0

* safety

* Update medicine.dm

* Update medicine.dm

* Update food_drinks.dm

* update lazydefines

* disable alcohol addiction on virgo

* use lazylen, proper addiction end messages

* cure message bugfix

* use right args

* proper macro

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 10:57:41 -07:00
Guti 78c71907e9 Balloon Alerts (#17540)
* balloon alerts

* Take that one out

* fixes

* fixes 2

* Missing one

* That goes there

* ough

* ,

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-08 22:00:54 +02:00
SatinIsle d803a38bdf AllergyPen and autoinjector costs (#17545)
* AllergyPen and autoinjector costs

Added a new AllergyPen autoinjector, available via the loadout (1 point) and medical vendors. Basically the same as the inaprovaline injectors that everyone starts with anyway, but with a new sprite and text to theme them around characters with allergies.

Reduced the cost of large autoinjectors in the injector maker from 1500 to 300. The small ones cost 30 already, and the large ones are definitely worth way more but getting more than one per sheet of plastic would be really nice! Hopefully will make the injector maker more used.

* Update injector_maker.dm
2025-04-21 20:02:48 -04:00
Guti 640cab345e Virology Update #3 (#17227)
* Base stuff

* Thresholds

* Cockroaches, adjustments

* Extrapolator + TGUI Update

* Adjustments

* Updoot

* Revert "Updoot"

This reverts commit 8c27a2525e.

* Gwuh

* test

* heals

* Genetic

* Holder and vomit

* Indents

* Compilable :)

* Various fixes

* Updates Symptoms

* Genevirus

* Neutered Symptoms

* Adjustments

* rads

* Extra symptoms

* Extra extra symptoms

* Adjustments, fixes, more symptoms

* Powder that makes the linter green

* Finishing touches?

* Fixup maps in TGM format

5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Last bits

* Defines

* Oxy heal

* I crave the green check

* fix

* Maps

* Macrophages to turf

* Fimxes

* Fixes :)

* Vomit

* Preset

* Fire desc

* SPELLING MISTAKE

* Extra stuffs

* types

Allows infecting children of a type

* feet

paws?

* fix

* Fixes

* Update

* Flags

* Update _disease.dm

* Infinite blood glitch (100% real)

* virus data properly carries over

* GODSPEED, KELENIUS

YOUR 10 YEAR TODO IS FINALLY DONE

* define

* U2

* Implicit

* Damn it Fleming

* oops

linter is kill

* Update _reagents.dm

* Extra check

* .

* ough

* fixes

* Small changes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-21 06:12:15 -04:00
Kashargul db423858d6 fix a bunch of runtimes (#17557)
* fix a bunch of runtimes

* can be null

* ..

* human

* .
2025-04-21 05:18:45 +02:00
Kashargul d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Kashargul f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Cameron Lennox ae94adba25 Various medical features and adjustments. Kiosk rework. (#17210)
* Various medical fixes. Kiosk Rework.

qol: Reworks the medical kiosk to have use. It now dispenses small amounts of painpills and medications to help stabilize you to get you to medical before you croak.
qol: Lungs no longer IMMEDIATELY risk popping if you forget internals for one second. You now have gradually accumulate damage over time. Get those internals on quick!
qol: Infections now give you a better alert that it's an INFECTION you have instead of just a random 'you feel itchy' so players are less blindsided by infections.
qol: Adjusts the text that you get when you suffer internal bleeding. Now it sticks out more during fights so you can know you have IB and get to medical quicker.
add: Makes the medical kiosk actually DETECT more issues than before. Now it actually does a full body scan on you to see what's wrong with you!
qol: Crayons and markers are no longer the strongest poison in the game. One crayon won't OD you anymore, but two will. One marker can still OD you with disaster effects if you eat it entirely. OORAH
fix: Crayons and markers get properly added to your stomach
fix: inaprovaline PROPERLY affects internal bleeding now.
qol: Putting pressure on an external wound will put some pressure on arterial bleeds as well, helping decrease (but not entirely stop) bloodloss.
code: Changes a few sections in the code to use REAGENTS_OVERDOSE instead of just a plain number.
code: Gets rid of a few //EDIT comments for better code quality.
code: Moved internal wound handling to handle_blood()

* Flavor adjustments

* words hard

* Fixes CPR as well

Fixes CPR bug

* Vox can be defibbed

Still can't be resleeved, but you can shock them back to life.

* cpr bug fix electric boogaloo
2025-03-06 13:17:24 -05:00
Guti 4fe99bd865 Various upports (#17061)
* Mail

* Updoot

* Stuffs

* Updoot

* oops

* Change

* usr + span_notice

* fix

* Forgot the gelatin :(

* MORE gelatin

* Proper Gelatin :)

* Gelatin shall not be a juice

* And gives it an ID of course

* deconf

* adds the missing worn sprites

* enables this since guti's pr gets merged

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 10:39:38 -05:00
Kashargul 4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Cameron Lennox 7c19cdffdc Adds bloodpacks for vampiric crew to loadout (#17201) 2025-02-23 16:56:15 +01:00
Cameron Lennox b949f63d27 Reagent unit testing (#17080)
* initial port

* first ignore batch

* second exclusions

* Tequila fix

* Fixes Changeling Sting

* Virgin Mojito fix

* fixes Love Potion

* Rest of love potion

* Various fixes

* tweaks to unit test

* fix for decl

* get decl properly

* fixie

* put the box back

* tequila fix

* fixes tequila

* check dispenser carts too

* name not id

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-13 23:12:48 +01:00