* next set of admin verbs
* invoke
* .
* a few more
* few more
* .
* few more
* some more
* move thos
* next
* some debug verbs
* axe the old mod loading
* del
* is local for some verbs
* few more
* .
* .
* .
* Add local narrate.
* Fixes this
Needed to be user.mob, since user is the client and usr was the old user.mob
* fixes
* .
* .
* .
* .
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This adds a lightweight simulation of injury for simplemobs. As simplemobs grow more injured, the time between attacks and movement will increase, same as for players.
Formula here: `round(rand(2,6) * damage_fatigue_mult * clamp(((rand(2,5) * (h / getMaxHealth())) - rand(0,2)), 1, 20))`
Threshold for slowdown/etc starts at 60% by default for mobs.
For any coders reading this in the future™️, set damage_fatigue_mult to 0 to disable this mechanic for your mobs if you need to for whatever reason.