* Automatic changelog for PR #19086 [ci skip]
fuck off with that
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allows to limit liquid generation
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Allows stripping people by resizing
Added a new preference that allows you to drop all of your items and possibly underwear upon being suddenly resized by more than 30%.
This also adds a variable to resize() that determines whether a specific method can trigger the stripping.
It is currently enabled on size guns and bluespace crackers only, I want to add it on a case by case basis.
* More info in tooltip
* Fix mistake
* Fix the other one too
* modern style
* Update vore_prefs.dm
* Turns defines into numbers
* Makes the new preference a dropdown
The edit mode is forced to true as the preferences page does not use edit modes.
Tested and it works fine.
* dropdown
* sublist
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* string keys
* tooltip
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* Current progress (broken)
* Fixes things
Tested and they work as expected
* please never do this
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* Make belly temps save
* move by 1 second
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* intent struggle basic
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* scss
* no hover effect
* swap those
* intent based struggling
* dropdown
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* show current intent
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* up
* also that
* try that
* just resuse where we can
* use a string key
* eh
* yolo
* fine
* Quick fix to map rotation
Puts the SD back on for this week.
* Facility Redgate Map
Added Facility Redgate Map from the recent facility event.
* Fixed one active edge
Fixed an active edge in the oldhotel plains POI.
* Fixed scrubble resting
Fixed scrubble resting sprites being broken.
* Revert "Fixed scrubble resting"
This reverts commit 5ca4ce9231.
* Fixes mantraps eating when dead
Fixed mantraps voring people that step on them when they're dead.
* Revert "Fixes mantraps eating when dead"
This reverts commit 656fe7bd79.
* Updates eating descriptions to be more neutral
* Revert "Updates eating descriptions to be more neutral"
This reverts commit b137c152c2.
* Protean SCAs
* Spontaneous Prey Bellies
This adds the ability to choose which bellies spontaneous prey will end up in. If left null, they will go into the preds currently selected belly as per usual.
* quick push
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* datas
* use our eleemnt
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* migrate a bunch of changes not to conflict myself
* realtimne preview coloring
* fine enough
* larger, smoothen
* .
* fix it
* axe
* trurn
* cardinal
* .
* fixes throw vore
* Update spontaneous_vore.dm
* fixes
* this
* alpha
* debounce
* immediately update states
* key that
* .
* only then
* no more flashing
* order
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* we gots this
* removes verb implementation
* no clue why that was such a mess
* clean up the rest
* implementation
* cleanup
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* hide it otherwise
* quick fix
* missing stackitem
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* move the internal preview to canvas
* use a helper
* basic readme prep
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* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* Belly Temperatures
Half way there
* The rest of the tummy
* Fixes discomfort alerts when outside of a belly
* push that
* .
* cleanup
* Update VorePanelExportBellyString.tsx
* Fixes a smartvend UI thing
* temp
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Vore death privacy pref
Added a vore death privacy pref, which prevents "X has died at Y [jump]" from popping up to ghosts when you die in a belly.
* Change formatting
* Fixes mistakes
* Update code/modules/mob/living/carbon/human/death.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* vorepanel rework part 1
* finish first tab
* those should be fine
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* floating for the addons
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* tooltip prep and style
* while on it
* prep data compile for tab 2 rework
* message tab
* undef
* .
* some more components
* unify the mesage procs
* option tab preps
* tooltip prep
* small fixes
* sorting
* some more preps
* .
* move that
* move that
* finish options tab
* sound preps
* sound preps
* finish sound tab
* visual tab prep
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* visual tab prep2
* visual
* move that
* interaction tab prep
* interactions
* interaction tab
* more basic contents only for now
* defaulted
* .
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* clean up
* liquid tab
* wordng
* make it the same
* soulcatcher tab
* prefs
* crash save
* typing
* docs
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* sanitize corrupted save data
* use the right type