Adds to medical vendors (the big ones, not the wall ones), tweaks case name to be more normal. Includes in the examine text of the crystal that you can attach it to jumpsuits to remind people.
I couldn't update his PR so I did my own. It turns out that the if(..()) thing is how all the other can_mob_equip things handle their calls to ..() so we'll just do that too. Also I named my things backwards, derp.
+Adds Octavious suit, coat, cane, bowler hat, and mask
+Adds new .357 flash, rubber, stun ammunition.
~Changes Tasald's .38 SA to .357 SA because the SA code isn't broken anymore. Permit changed to reflect this. Also changes default ammo to rubber.
+Jacob Dragon's Earthen Breath items
~Added the following already in-game items to the spawn list:
+Serkii's bunny slippers
+Killjaden's character Lassara's Knife Harness
+SilverTalismen's character Tasy Ruffle's sexy clown stuff
+Viveret's character Silentio sexy mime stuff
+Added sprites for:
+Zaeperry99's character Lexi's Prayer mat
+Viveret's character We-B's holopen
Adds Joan's Fed overcoats and my KHI uniforms as optional alternate uniforms for departments. Each requires you to be in that department to let you spawn with it.
(The Kitsuhana.dmi change is a change to my own synth sprite to fix a sprite error, unrelated)
(Also updates the sprite in custom_clothes_vr.dmi for an item for Tempest for her medhud)
It just exists as a fluff excuse as to how you get cloned offsite if you don't get cloned at CC, if you want an alternative. The little lore behind it is that it notifies an offsite agency if you die so you can get cloned by them. It has a little paper in the carrying case explaining that.
It's a uniform accessory, or you can just pocket it. They are unmarked, so finding a broken one shouldn't be very interesting evidence or influence much outside just the fluff idea of their existence.
(Also, it's a crystal, but no it's not magic. The manual goes into detail about the power source, transmitter, etc.)