Commit Graph

32 Commits

Author SHA1 Message Date
MeepleMuncher d81dc2a075 Transformation Deduplication (#19034)
* transformation deduplication

deduplicates a bunch of tf verbs

* whoops

* double whoops

* small fix

* more deduplication

* fair point

* whoops

* some more deduplication
2026-01-17 09:39:57 -08:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
NickBelmont ccf89fe68a Unstable metamorph ray can be fixed with multitool (#18830)
* Unstable metamorph ray can be fixed with multitool

* Make sure the ray doesn't re-randomize on firing

* Actually make the method for the right subtype b/c I'm dumb.

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-18 21:43:52 -05:00
MeepleMuncher 0660d084b9 TF Verb Mergening (#18353)
* Initial commit

* waait a second, this isn't chomp

* oop, missed those comments

* also missed that

* typo!

* begone src.

* fixes typing!

* whoops!

* can I get rid of this?

* fixes some missed tf calls, attempts to fix ooc escape

* band-aid fix for OOC escaping item tf

* Update mob_tf.dm

* Update living_vr.dm

* no src

* get rid of redundant faction swaps

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-08 01:56:20 -04:00
Cameron Lennox 95e3bf67c4 VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server

- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR

* turfs

* moving stuff around

also small drippy fix while at it

* shhhh

* Update ar_console.dm
2025-03-21 21:58:25 +01:00
Kashargul f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
SatinIsle cd89f4d237 Glamour Experimentation (#17003)
* Glamour Experimentation

Added a new stable glamour crafting material that can be used to craft various items.

Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.

Added a new particle smasher recipe to turn unstable glamour into stable glamour.

Added new items to the lleill transmute ability.

Added new glamour bow and arrow items.

* Fixed a bit of phrasing

* Consolidates TF procs

Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.

* forgot to include

* Fixed size change effect

* timer instead of spawn

* Added new glamour turfs for whitespace maps.
2025-02-01 14:28:56 -05:00
Kashargul 7be621e7c3 usr to user part two (#16884)
* usr to user part two

* this can be null

* A few edits

- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm

---------

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-01-30 17:17:46 -05:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti dc7ad02813 Deconf 2024-09-22 15:01:10 +02:00
ShadowLarkens 3444395d5e Swizzle some prefs around with the new meaning of resleeve lock 2024-09-18 00:40:10 -07:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul 10637da2f4 ports mind transfer pref from chomp (#16225)
* ports mind transfer pref from chomp

* don't push that

* .
2024-08-31 05:29:49 +10:00
Kashargul d4af0f059b temp disable warnings 2024-01-01 06:30:55 +01:00
Heroman 71e124718e Adds food vore 2023-08-22 20:12:24 +10:00
VerySoft fdab4990ce OOC notes panel 2023-08-11 02:10:38 -04:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Runa Dacino fa6fb47fdb Adds new preference for vore privacy
* Adds a "global" pref to set default belly privacy behaviour
* "global" pref shows up with prefs like "devourable"
* Adds per-belly pref that, if changed from "default", overrides "global" pref
* per-belly pref in "options" of belly, same column as "save digestion"
* Global options: True/False (subtle/loud)
* Per-belly options: "default", "subtle", "loud"
* Governs attempting to ingest
* Governs successful ingestion
* Governs expelling one/all contents
* does NOT work for slipvore
* Ingestion only works for /mob/living
* Expulsion also works for objects
* Expulsion also has its volume lowered
* Involves touching TGUI
2023-05-20 14:42:07 +02:00
VerySoft 5a3d0aa09b This too 2023-01-03 17:01:55 -05:00
C.L 3950781f97 Allows Long Predatorial Reach to toggle modes.
- Allows Long Predatorial Reach to toggle modes.
This allows you to:
1. Throw yourself at a prey (and eat them)
2. Throw yourself at a pred (and get eaten)
3. Throw yourself at someone while having both pred and prey on and not know the results until you bump into them! (Them eating you gets priority if they also have both enabled!)
2022-09-13 23:41:47 -04:00
Verkister fcd53045e3 Fixes tf ray runtime
mob gender var and the identifying_gender var aren't fully compatible, especially with simplemobs that don't even use identifying_gender or even regular gender aside from it being simply in the vars. This fixes a completely function bricking runtime that happens when the ray tries to apply an undefined null var or nonstandard id gender var into a simplemob's standard gender var.
2022-09-11 15:52:47 +03:00
C.L a91f18e503 'Appendage Vore' AKA - Tongue Vore/Long Vore
- Credit to VerySoft for the tongue sprites!

- Adds in 'Long Vore' a selectable neutral trait that allows you to throw out your 'appendage' at a target. (5 tiles). Respects prefs.
- Gives frogs the special attack to do this as well.
- Adds in an admin-spawn gun that allows you to shoot the 'appendage' projectile as if you had the trait. Doesn't respect prefs, obviously.

Will detail this out more in the PR.
2022-09-08 02:34:23 -04:00
C.L 9337f7eea9 Adds in Throw Vore
- Allows you to throw prey into preds to be gulped down or throw a pred into a prey to gulp the prey down.
- Prey into pred takes priority.
- Fixes a bug that made it so when micros are thrown into a wall they are properly damaged.
- Adds a new toggle 'Throw Vore' that allows people to toggle throw vore on/off.

That's it, really. Nothing too-too crazy.
2022-09-06 03:01:10 -04:00
C.L 209d979968 Merge pull request #13382 from Cameron653/REPLICATOR_TF
Adds in a modified Replicator Transformation Device
2022-07-31 12:29:29 -04:00
C.L 126ed30144 Makes vore replicator functional. Fixes bugs.
- Makes the vore replicator functional (People can be turned into simple mobs)
- Adds a sanity check to make sure the person inserted into the replicators isn't already transformed.
- Makes it so you can turn player-spawned mice into clothing and it'll treat them like a micro (Still respects prefs and asks for the mouse's confirmation.)
- Fixes a bug where if someone was eaten by someone that was transformed into clothes they would be sent into the void.

Micro Transforming Replicator

Creates a heavily modified version of the xenoarcheology replicator.
One version spawns simple_mobs and the other spawns items.
Creates a proc that allows possession of objects.
Makes both versions able to be found by xenoarcheology.

Features:
Alerts people when they pick up an item that is is a possessed item. Impossible to ignore popup.

Makes it so people TF'd into items can revert back to their normal, pre-TF form.

Makes OOC escape functional (An in-game obtainable escape is still needed to be coded in. That's next on the todo list.)

Gives FAIR WARNING to the person being shoved into the replicator that, hey, you're going to be turned into clothing/an item and possibly used as such. Gives them a second warning as well.

Makes the item's eatable&digestable variables adjust depending on the person's variables before TF'd.

Makes it so the 'voice mob' is properly deleted when digested.

Fixed a bug with the replicator allowing you to put grabs in it. (This will be edited to allow for stuffing people proper in it.)

Makes the medical mouse ray undo TFs.

Additionally, makes it so dead people can't be shoved into the replicator.

TGUI and makes the clothing machine function better.

- Removed a debug log I left in the mouseray while testing.
- Adds a note to the clothing replicator's description that indicates it's an object/clothing replicator.
- Allows you to grab and shove people into the replicator without them being a micro. (Still get the same warning checks as a micro)
- Makes the replicator spit out/drop all of the person's items when someone is shoved into it.
-Fixes a TGUI bug with the clothing replicator that caused it to clash with the normal replicator.
2022-07-28 22:30:47 -04:00
Heroman 4c1f8de557 Selective bellymode now selectable and pref-adjustible 2022-07-28 16:38:39 +10:00
VerySoft 78e6fe9193 Mouse TF gibbing and also some gender things
if TFed into a mob, if you get gibbed, your original body should get gibbed too!

Also, getting TFed into another mob should carry over your gender settings

also pAIs who get submitted to the recruit list should have their gender set appropriately now!
2022-07-08 21:34:52 -04:00
VerySoft cf15936b6f Mouseray TF supports OOC escape! 2022-07-08 00:01:00 -04:00
C.L 65b26876c4 Fixes a typo for the random mouseray spawner. 2022-07-07 22:16:34 -04:00
VerySoft 65085d2e22 Put mouseray on station 2022-07-07 19:25:42 -04:00
VerySoft 1c1f8967ec More rays! 2022-07-07 18:56:47 -04:00
VerySoft 8a443a46be Mouse Ray
It turns things into mice (if they have the spontaneous TF preference enabled)

Also wiggles a few things around to allow for some shenanigans with this, namely:

if you are TFed into a thing, damage you take is relayed to your original body proportionally to the comparable HP. 

MEANING, if you have been TFed into a mouse, you have 20 HP. Your human body has 100. You have 1/5th the HP as a mouse. If you as a mouse take 5 damage, your human body takes 25. Be careful!

Additionally, if you as a mouse, or your human body dies, both die. 

Your TFed body being destroyed undoes the transformation. (But also you're probably dead at that point anyway) This allows for, in the case of digestion, your equipment to go where it ought to go.

Lastly, the building blocks are in place for this to be fluffed into other kinds of metamorphosis rays, should staff feel like doing such. I will probably also trick out the /admin variant of this with a bunch of mob types tomorrow when I'm not sleeby
2022-07-07 05:29:02 -04:00