Commit Graph

28 Commits

Author SHA1 Message Date
Guti 6fbfe6e649 Fixes tesh holder (#19140) 2026-02-06 15:36:49 +01:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Cameron Lennox 85926d166e Various species related fixes (#18600)
* Gives High Zorren the proper species sound

* Fennec too

* Mouse too

* Vulp Sounds

* Fixes tesh picking up
2025-10-14 07:34:48 -07:00
Killian 6e463de693 clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)
* _vr dmi cleanup: backpacks, bags, and belts

* _vr dmi cleanup: backpacks, bags, and belts

* dmi cleanup: ears/headsets

* clothing _vr dmi cleanup: hats and headgear

* Update rig_pieces.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-10 21:47:18 -04:00
Kashargul df9b71e402 Adds SHOULD_CALL_PARENT to examine (#16822)
* Another one I'm curious about

* those don't

* this should call parent

* beds need to be fully moved due to fantasy gateway

* fix that

* finish beds
2025-01-03 08:27:02 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Heroman 9251f4fc10 Makes all holders use micro holder examine logic 2022-07-09 15:06:31 +10:00
FartMaster69420 fd4541bf32 Atleast holsters work
micros dont deconstruct very well
2022-03-26 22:47:54 -04:00
FartMaster69420 ab3fa99844 Go ahead
Deconstruct 'em
2022-03-26 22:31:35 -04:00
Aronai Sieyes b3fb7c181d Make more object lists lazy to pay for my sins 2021-07-15 01:20:17 -04:00
Aronai Sieyes d7a32991eb Move like every clothing icon file 2021-07-09 18:13:28 -04:00
Aronai Sieyes be00e74c21 Make smol holders use vis_contents 2021-07-03 00:53:44 -04:00
Verkister b435e756c9 Makes bellied eggs relay their struggles onto the belly. 2021-02-01 15:13:33 +02:00
ShadowLarkens 0c2c82fe5f TGUI Drag Inventory 2020-08-25 21:56:51 -07:00
Verkister 474455140f Fixes micro holder hug spam.
This is why we can't have nice things.
2020-05-22 03:44:02 +03:00
Aronai Sieyes 099d26ce6a Fix #7577 2020-05-01 20:48:47 -04:00
Aronai Sieyes 1688e16d88 VS: Get your clicks out of my movement code 2020-04-30 15:41:26 -04:00
Aronai Sieyes 874baa1d2d Merge examine refactor for vorestation 2020-04-29 17:49:54 -04:00
ShadowLarkens d5d5385b76 Cleanup vore code 2020-03-19 21:17:24 -07:00
Mithrandalf 1e8a54b736 mouse 2020-01-08 15:32:07 +00:00
Heroman b40b509487 Fixes holder bugs 2019-09-22 06:39:55 +10:00
Arokha Sieyes 3446016950 VS: Fix runtimes on holder icon generation 2018-03-17 20:43:32 -04:00
Leshana e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Arokha Sieyes a8ebc54170 One-click mouse scooping and edibility
Makes mice scoopable with one click, and can be ate rather than needing to be grabbed.

Resolves #1255
2017-03-30 14:07:30 -04:00
Arokha Sieyes b03ad5892e Try to fix microBgone bug
Hopefully people aren't randomly sent to space anymore?

Also cleaned up old debug code for a bug I fixed
2016-10-22 22:27:45 -04:00
Spades 570c2474c3 Fixes w_class of items to be consistent with Polaris update (#636)
* Fixes w_class of items to be consistent with Polaris update

* Typo
2016-10-09 19:23:10 -04:00
Leshana abbf0c7fc0 Issue #4 - Porting resize (micro/macro) systems.
* Instead of "playerscale" we are using pre-existing variable
 "size_multiplier" but we move it to /mob/living
* Added basic mechanics of size changing.
* Mousetraps snap small people even if they have shoes.
* Big people can walk over small people, or stomp them, or capture them
 in foot slot.
* Ported holder for micros, making small people scoopable.
* Tied held micros in with the vore code so they are edible.
* Ported size-altering reagents and recipies.
* Ported size gun along with associated sprites and sounds.
2016-05-08 23:11:03 -04:00