-Fixes prey not hearing gurgles from inside the gut.
-Prey now gets it privately in full glory.
-Tweaked the miniscule vore sound falloff that made things barely audible at all. People not in the immediately adjacent tiles may hear some faint noises if they listen intently enough, but that feels like a less of a problem compared to the stuff being barely hearable on ground zero tile.
-Fixes hunger noises.
-Hunger noises now scale gradually from 0 to 100% vol in the span of 250 to 0 nutrition.
-Fixes attack anims messing up pixel offsets on our big voremobs and dogborgs.
-Removes prey size multiplier from mob vore "fullness" that would prevent 1-seater mobs from touching any even slightly taller than average chars. They already have a max size blocker in the will_eat thing.
-Makes bellies hide prey deathmessages again.
-Fixes security oties not changing to hold mode for human arrests.(I swear I had fixed this thing before???)
Recoded it a little different. The verb is in OOC, if you have a NIF. It's saved as part of the NIF, so if your head explodes and you lose your NIF, you'll need to describe your new one.
Also fixes an unrelated bug where ghosts examining people print all sorts of crazy messages about being able to trample people.
- Both as a first demonstration and as a practical bugfix, we upgrade the NSFW to use SSoverlay. Instead of building a mutable_apperance and assigning it, we cut_overlays(), make our images, and call add_overlay() to queue it for compiling.
- We also must convert from using New() to initialize() becuase for annoying BYOND reasons, some static variables in SSoverlays are not always instantiated before mapload. So its important not to call overlays functions from New() (We shouldn't be doing that ANYWAY for performance reasons, but now its even more true)
* handle_micro_bump_helping was unconditionally returning TRUE, overriding normal bump behavior. Fixed to only return TRUE when its size conditions are met.
* As a side effect of that bug, now_pushing was not being set back to zero. Fixing the prior bug solved that, but as an extra precaution, moved now_pushing = 0 out of the proc so it will get set back no matter what.
-Fixes prey backpack contents popping up on pred's screen after getting dumped.
-Adds an automatic closing of prey's storage for pred upon ingestion to prevent "secret backpacks"
-Also makes trash vorings use selected belly sound while at it.
Adds Wolfgirl Cosplay Crate to Supplypacks under Recreation.
Adds Wolfgirl Replica Sword and Autumn Shield.
Adds the above and three existing items to aforementioned crate.
commit 88761abcbdad12b25e4771837331ee3c40aeff19
Author: Verkister <superverkelian@hotmail.com>
Date: Wed Feb 7 11:58:47 2018 +0200
Some more gurgle related tweaks and fixes.
-Removes gut transfers passing along preserved items list. (redundant with modern digest_act)
-Adds panel update to trash eating.
-Fixes borg sleeper gurgles causing double, maybe even triple damage due to being added into processing_objects list multiple times.