* Initial port
* pause air
* decoupled input from processing
* explosion condition tweak
* closer to original recursive code
* accurate explosions
* better defer calls
* glob fix
* fix
* DON'T DO THAT
* initial deferral code
* small explosions ignored
* lower thresholds
* better thresholds again
* forbid powernet defer during init, explosions too
* don't block your own network regen
* use procs
* better thresholds, always defer at least
* admin notice
* subsytem updated
* Allow removal from networks
* defer till rebuild
* dir
* Update breaker_box.dm
* no init means no init
* then flag it...
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Fixes cshift clown runtime
* Fixes girder runtime
Makes the do_after exclusive. Spam-clicking would result in runtimes
* Fixes MMI defibbing
* fixes wrong type runtime
* Disposal qdel check
Also upports the /hitby act.
* Fixes energy source runtime & upports helpers
* interaction info runtime
* this is better
* Converts original to a weakref
* More pref stuff
* Record Updater
* No in-round pref changing here
* Shadekin warning
* irrelevent
* make this booleanlike
* Vore death privacy pref
Added a vore death privacy pref, which prevents "X has died at Y [jump]" from popping up to ghosts when you die in a belly.
* Change formatting
* Fixes mistakes
* Update code/modules/mob/living/carbon/human/death.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Added admin logging to ghosts for when they make their sprite invisible, so that they can be tracked if needs be.
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
rebalanced some glamour mobs to make better use of them in dangerous environments, and make them not perma-locked by magnetic weapons.
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* fix tail alyering pref
* .
* .
* .
* .
* -
* return
* fix that
* write needs save after
* urg
* ban slot change mid round
* -
* .
* properly save
* .
* queue to ss
* read current
* performance
* .
* .
* bit better optimized
* no resetsploit
* this works at least but is it proper (#13)
* this works at least but is it proper
* Update changeling.dm
* this too...
* dont be private
* fix asset ss
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Co-authored-by: C.L. <killer65311@gmail.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* new allergies
* Mushroom allergy actually works
* handle allergens
* rework into element
* improved pollen
* shroom tweaks
* Moved say to non blocking
* cleanup
* pollen chance tweak
* small fixes
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Toggle for bloopers (multiple say sounds)
Added a preference for "Multiple Say Sounds", which is enabled by default. If you have it enabled it plays multiple say sounds for long sentences as normal. If disabled it will play only one say sound, if say sounds are enabled.
It does mean there's an extra bloop at the beginning now, but it doesn't change the effect much in my testing.
* make this respect whisper/say
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Co-authored-by: C.L. <killer65311@gmail.com>