Commit Graph

333 Commits

Author SHA1 Message Date
Killian c346085d2f Fix up critter holes (#19239)
* Fix up critter holes

* Fix up critter holes

* pai rewrite compat

* Update unified_ghost_hole.dm

* works fine for me

* explicit glow effect

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:52 +01:00
Guti 1cebb2f821 Adds the dust anomaly (#19228)
* Dust anomaly

* FILTH

* Check for simulated turf instead
2026-02-27 01:42:24 -05:00
Guti 3889dc69ab Adds the weather anomaly (#18960)
* Weather anomaly

* Rest of the stuff

* Stomach acids to normal acids

* Changes
2026-01-01 14:39:44 -05:00
Guti d59ad9df0c Ports TG Anomalies (#18794)
* Anomalies

* Tiles

* Automatic changelog compile [ci skip]

* Bioscramble

* Reactive armour

* Reactive

* .

* Automatic changelog compile [ci skip]

* hallucination

* Snowy

* Bit of polishing

* change

* Cargo & Research

* fimx

* Anomaly stuffs

* Bioscrambler + Terrible fire armour

* Adjustment

* Less spammy

* Changes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-11 06:47:48 -05:00
Ryumi d395f4ab65 Adds a new redgate map: The Casino Canal (#18587)
* starts da map

* starting to shape up I think?

* moar edits

* we got lots more stuff now

* we got dorms now :)

* moar doarm and PRIVATE GAME ROOMS WOAG

* adds chip machine

* tidy dis up

* oops

* pretties up private game rooms a bit

* ok now the chip dispenser works

* Adds resleeving stuff

* Adds pixel-displaced children of punlic paintings

* mmmmmm maint stuff

* adds VIP rooms and more maint stuff

* that's a lotta shit made woooo

* its almost... done... (the main building is anyway)

* Let's get this bih to actually load

* And let's get some proper areas separating indoor and outdoor

* Makes casino hall turfs actually render as intended

* WE HAVE AREAS NOW

* don't need this big ol file any more

* MOSTLY finishes the mai nbuilding

* finally finishes the main building (for now)

* does some exterior stuff but now it's crashing WHY

* oops

* adds subvariant of floodlight that starts turned on

* adds areas for well, secret areas

* TOO MUCH new shit

* Does a silly thing to make properly underwater cave turfs

* adds "open" underwater turfs that are functionally transparent divable turfs

* more funny secrets

* Makes open water turfs show a darker view underneath for visual clarity

* okay I think it might be done now

* makes indoor water effect look a bit nicer

* I ALMOST FORGOT

* engoodens code surrounding multiple auto-resleevers existing

* FUCK

* DOUBLE FUCK

* Lets things with GLASSPASS move through TGMC widnows

* actually it makes more sense for the TF gun to be here

* Makes 🏴‍☠️ secret a bit nicer

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-25 00:30:41 +02:00
ShadowLarkens a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
Heroman3003 92f130905f Adds Compactor Energy Net Gun (for shrinky funsies) (#18349)
* Adds Compactor Energy Net Gun

* newlines
2025-08-29 09:59:25 +02:00
Kashargul 6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Kashargul 0ce146d490 bunch of missing states (#18277) 2025-08-17 15:30:20 -04:00
Cameron Lennox 01eab8bd72 Spooky/Horror modifier & various tweaks/fixes (#17775)
* spooky

Adds horror organs and reworks the redspace effect
Proper organ names & tweaks
- Lowers time of the internal organ surgery steps. Min&max is the same
- When going to remove an organ, it now shows you the name of the organ instead of 'what it is'
- Removes the inability to put dead organs in bodies...Even if it's dead, you can still physically put it back in.
Fixes everyone that was missing spleens
Fixes worm meat not runtime when cut
Stumbled across these...Fix them to forcemove

* LINT

* fine you win DM

* Secret~
2025-06-02 14:03:34 -07:00
Guti 640cab345e Virology Update #3 (#17227)
* Base stuff

* Thresholds

* Cockroaches, adjustments

* Extrapolator + TGUI Update

* Adjustments

* Updoot

* Revert "Updoot"

This reverts commit 8c27a2525e.

* Gwuh

* test

* heals

* Genetic

* Holder and vomit

* Indents

* Compilable :)

* Various fixes

* Updates Symptoms

* Genevirus

* Neutered Symptoms

* Adjustments

* rads

* Extra symptoms

* Extra extra symptoms

* Adjustments, fixes, more symptoms

* Powder that makes the linter green

* Finishing touches?

* Fixup maps in TGM format

5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Last bits

* Defines

* Oxy heal

* I crave the green check

* fix

* Maps

* Macrophages to turf

* Fimxes

* Fixes :)

* Vomit

* Preset

* Fire desc

* SPELLING MISTAKE

* Extra stuffs

* types

Allows infecting children of a type

* feet

paws?

* fix

* Fixes

* Update

* Flags

* Update _disease.dm

* Infinite blood glitch (100% real)

* virus data properly carries over

* GODSPEED, KELENIUS

YOUR 10 YEAR TODO IS FINALLY DONE

* define

* U2

* Implicit

* Damn it Fleming

* oops

linter is kill

* Update _reagents.dm

* Extra check

* .

* ough

* fixes

* Small changes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-21 06:12:15 -04:00
Cameron Lennox 636dd0a3a6 Motion tracker subsystem (#17215)
* Motion tracker basics

* force unsubscribe on destroy

* remove tracking on destroy too

* missing include

* use new art

* logging

* per client echos

* toggle verb

* vis things not needed, and reset vis option if resubbed

* blind and deaf should affect this

* feedback on toggle

* teshari gain vibration sense, lose listen in

* xenochi too

xenochi also get vibration sense

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-26 18:37:18 -05:00
Guti 7369649d81 effects (#17131)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-14 00:11:08 +01:00
Cameron Lennox 047332892e Adds in more weather effects (#17000)
- Used downstream and can be used for events
2025-02-01 14:29:44 -05:00
Kashargul e88ba26a8a Fixes up some more icon and map issues [MDB Ignore] (#16914)
* Fixes up some more icon and map issues

* change those
2025-01-25 11:16:14 -05:00
ShadowLarkens 4c9f046e6d Update the radial menu system to tg latest 2024-11-18 05:48:57 -08:00
ShadowLarkens 8d97f43bd0 General improvements to Action Buttons (#16488)
* Add screen helpers, reorganize action button files

Separates screen objects from datums in action button files

* Add a mouse drag indicator to movable screen objects and use new helpers

* Fix shift-clicking actions to reset position

* Fix dreamchecker errors
2024-10-17 10:57:53 +02:00
SatinIsle e92e5a9e41 admin env messages
Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.

The main purpose of these is for event stuff really, I thought it could be useful for setting up a specific description of something not-visible on a tile.
2024-09-02 12:41:26 +01:00
Heroman3003 291ef524bb Implements Env Message system (#16229)
* Implements Env Message system

* Fixes verb category for env messages

* Adds some basic logging.
2024-09-02 04:28:55 +10:00
Killian 1f839e5969 Char Setup Background Switch (#16118)
* disable ingame changelog notification

* afk marker

* Auto-AFK Marking

* Update examine.dm

* Auto-AFK Marking w/ Pref

* Char Setup Background Switch
2024-07-21 20:01:50 +10:00
SatinIsle 029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
SatinIsle ee1baecdba New redgate Islands map
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.

Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.

Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.

Added a bunch of underwater flora.

Added a collapsed ships mast prop.

Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.

Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.

Added a new water resistant and friendly hiveless hivebot called Harry.

Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
2023-08-30 14:51:00 +01:00
Heroman 1c9018eb6b Adds fake weather options to fake sun 2023-08-21 20:18:49 +10:00
Heroman fbf6bf41c2 Various weather and firework related cleanup and adjustments 2023-03-16 17:07:56 +10:00
Heroman 64149a5d5b Adds fireworks and their launchers 2022-12-25 21:15:33 +10:00
Heroman c0728f0d18 Fixes slot issue
Fixes runtime with cryopods
2022-09-17 15:14:41 +10:00
C.L d8c6953e55 Adds a 'safe' ash storm variant.
For admemes.
2022-08-30 23:16:07 -04:00
Heroman 383c356312 Adds gradual sizegun 2022-04-24 16:40:42 +10:00
GhostActual e2f1ddd3f1 Base Commit 2022-04-06 03:08:04 -04:00
Aronai Sieyes 2488cce1b3 Przy creations port from Chompers 2021-08-13 01:10:33 -04:00
Aronai Sieyes 4e0b8b4966 Looks pretty nice as-is 2021-07-07 21:19:08 -04:00
Aronai Sieyes 525639a2be Point lights at things 2021-06-24 23:37:44 -04:00
Novacat dd237605e2 Merge branch 'master' into upstream-merge-8124 2021-06-18 00:33:10 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
Atermonera df326b72a3 Adds a graffiti spawner for PoI and general map-making. 2021-06-14 03:27:26 -04:00
Aronai Sieyes d9c57e953b Add fake sun object for map stuff 2021-05-25 16:52:38 -04:00
Aronai Sieyes 764b82706a Fix misnamed state 2021-05-18 23:12:28 -04:00
Aronai Sieyes 21ff8be627 Portable mapping units 2021-05-18 22:56:03 -04:00
David Winters d0a8ce7ca3 file loss recovery 2021-04-27 06:41:57 -04:00
Heroman c208e1e12d Finishes it up 2021-03-22 16:13:20 +10:00
Atermonera 20f4ff8384 Added think-tanks. 2021-03-18 04:09:42 -04:00
Unknown e6db218e71 Merge remote-tracking branch 'VOREStation/master' into upstream-merge-7697 2021-02-28 14:29:46 -05:00
Verkister c2c34b41dc Adds body shape traits and proper preview scaling
-Adds neutral height/width changing body shape traits available for all, based on the polaris modifier traits. (tall/taller/short/shorter and fat/obese/thin/thinner) The height traits are mutually exclusive only with other height traits, same with width traits so you can be extra tall and extra wide at the same time.
-Makes our mob size_multiplier stuff compatible with icon_scale_x/y stuff.
-Brings back proper tile alignment and adequate space for character previews, which now also scale correctly, and properly preview sharp/fuzzy scaling effects and the body shape traits.
2021-02-05 22:13:44 +02:00
Mechoid 02ffbbe79b Gadgets & Gizmos 2021-01-15 01:56:01 -05:00
VerySoft ff2fb7069e Abduct-u 2020-12-08 13:10:27 -05:00
Mechoid a62f766bb5 Kaleidoscope 2: The Retabbening 2020-11-19 13:06:10 -05:00
KasparoVy 17d7a13bda Ports CitRP Protogen Markings/Robopart, Some Vox Markings, Teshari Markings Ears + Tails
CitRP PR 2390 & 2168

Adds Protogen robohead (based on Ward-Takahashi Spirit) + Monitor states
Adds Protogen markings
Adds Teshari markings
Adds 2 Teshari Ears
Adds 4 Teshari Tails
Renames Basic Teshari Tail
2020-11-14 20:51:01 -05:00
Cyantime 845e14a0cb Fix lighting with view rotation (#7692) 2020-10-12 00:03:05 -04:00
Atermonera 1f696fad07 Merge pull request #7585 from Mechoid/OfSnakesAndColumns
Adds two effect types for PoIs and theoretical future bossmobs.
2020-09-04 22:13:39 -04:00