Commit Graph

111 Commits

Author SHA1 Message Date
Ryumi d395f4ab65 Adds a new redgate map: The Casino Canal (#18587)
* starts da map

* starting to shape up I think?

* moar edits

* we got lots more stuff now

* we got dorms now :)

* moar doarm and PRIVATE GAME ROOMS WOAG

* adds chip machine

* tidy dis up

* oops

* pretties up private game rooms a bit

* ok now the chip dispenser works

* Adds resleeving stuff

* Adds pixel-displaced children of punlic paintings

* mmmmmm maint stuff

* adds VIP rooms and more maint stuff

* that's a lotta shit made woooo

* its almost... done... (the main building is anyway)

* Let's get this bih to actually load

* And let's get some proper areas separating indoor and outdoor

* Makes casino hall turfs actually render as intended

* WE HAVE AREAS NOW

* don't need this big ol file any more

* MOSTLY finishes the mai nbuilding

* finally finishes the main building (for now)

* does some exterior stuff but now it's crashing WHY

* oops

* adds subvariant of floodlight that starts turned on

* adds areas for well, secret areas

* TOO MUCH new shit

* Does a silly thing to make properly underwater cave turfs

* adds "open" underwater turfs that are functionally transparent divable turfs

* more funny secrets

* Makes open water turfs show a darker view underneath for visual clarity

* okay I think it might be done now

* makes indoor water effect look a bit nicer

* I ALMOST FORGOT

* engoodens code surrounding multiple auto-resleevers existing

* FUCK

* DOUBLE FUCK

* Lets things with GLASSPASS move through TGMC widnows

* actually it makes more sense for the TF gun to be here

* Makes 🏴‍☠️ secret a bit nicer

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-25 00:30:41 +02:00
Kashargul 0ce146d490 bunch of missing states (#18277) 2025-08-17 15:30:20 -04:00
ShadowLarkens f7d1e14a7d AI Multicam improved (#17807)
* Add /obj/screen/map_view_tg and use it for camera tgui module

* Allow AI to pop out multicams to separate UI windows
2025-06-07 20:51:30 +02:00
SatinIsle ab5b10ae81 Hotfix for body colour (#17458)
* April fools stuff

* Powers

* Update

* Play Dead

* Final bits

* missing src
2025-03-31 13:59:26 +02:00
Kashargul e88ba26a8a Fixes up some more icon and map issues [MDB Ignore] (#16914)
* Fixes up some more icon and map issues

* change those
2025-01-25 11:16:14 -05:00
Heroman3003 1a8b41f718 Adds new buildmode - DROP (#15961) 2024-05-05 09:32:44 +10:00
SatinIsle 7c5f21c166 Updates to fantasy redgate
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.

Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.

Added a note at the entrance of the redgate asking people to not bring weapons home.
2023-09-24 13:12:31 +01:00
SatinIsle 0c39b8b7d8 Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.

Added a selection of fantasy props.

Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.

Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.

Added a new reagent that polymorphs the drinker into a random creature.

Added a chest version of crates.

Added wooden wall lockers.

Added random spawners for fantasy items, potions, ingredients and bases for mapping.

Added hedge and wooden fences.

Added an old fashioned resprite of the oven.

Added a cooking pot resprite of the microwave.

Added wall torches.

Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.

Added a wooden tub bath.

Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
2023-09-22 21:44:22 +01:00
SatinIsle 57499402c0 Bluespace Collars
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.

Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
2023-09-06 16:24:28 +01:00
VerySoft f515c3ee53 159 2023-07-30 01:59:12 -04:00
VerySoft c0b3da2231 better 2023-02-26 14:33:42 -05:00
VerySoft 84eea67201 RP art
for when you want to RP
2023-02-26 13:51:56 -05:00
VerySoft b027ae404d Oops 2022-04-04 04:22:26 -04:00
VerySoft a7c68270a5 YEAH 2022-04-04 04:18:35 -04:00
VerySoft e011b05110 Almost 2022-04-01 11:26:42 -04:00
VerySoft f2164827b4 The final updates
Adds a new random spawner for coins with a fail chance (so the coins aren't always in the same place)

Addsome missing vending machines to the random vending machine spawner 

Adds a sound to starting and stopping in ships (that only plays at most once every 10 seconds.)

And sets it up so that planets and ships can have a sound when visited.

A bunch of little map tweaks to polish things up!
2021-10-29 02:29:42 -04:00
VerySoft a4cdc80f8c Stellar delight map files
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
2021-10-27 19:52:39 -04:00
MistakeNot4892 bb8762aaef Random Spawner Stuff 2021-08-31 20:28:34 -04:00
VerySoft c7beae0b31 new loading screen
I made the old one and I hate it so I made a new one
2021-07-21 17:36:50 -04:00
VerySoft fa6510f36c New Gateway Stuff!
Some new gateway things, it mostly works I just need to populate things and work out a couple kinks.
2021-06-13 21:04:29 -04:00
Heroman 35d90a296b More things 2021-03-30 04:44:21 +10:00
Heroman 5e3f4ecc4d Updates icon 2021-03-26 05:12:55 +10:00
Heroman 52acec84fe Let there be the light 2021-03-14 11:06:13 +10:00
VerySoft 9923201e5b Adds _vr 2020-11-20 11:58:00 -05:00
ShadowLarkens 9cf164d66c Fix AI multicam exploits & a few other bugs 2020-05-10 21:15:52 -07:00
Rykka 3b3a7b960c Add Picture-in-Picture Mode for AI's, Working on Resolving Runtime
WIP DESC
2020-05-10 12:31:49 -04:00
Aronai Sieyes 7ccca32db0 Add a few more features to airlock helpers 2020-03-31 20:20:35 -04:00
Aronai Sieyes af6ebb996f Adds airlock setup helpers 2020-03-31 18:37:38 -04:00
Novacat b44f8e0911 Merge pull request #6592 from VOREStation/vchat-rebase
VChat: Redone chat output in Vue.js
2020-03-01 10:51:29 -05:00
Atermonera fbe42c39ef Merge pull request #6733 from VOREStation/pol-aitweaks
Readd some AI features and improve AI buildmode
2020-02-26 20:16:06 -05:00
Soft 702557df07 VS: Loading screen 2020-02-19 19:55:01 -05:00
Soft 525a33a786 VS: New 'dark' title 2020-02-19 19:55:01 -05:00
Atermonera 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Arokha Sieyes ad74dec1c0 POLARIS: Planes shenanigans. Begins 'plane' work. 2018-01-14 00:39:59 -05:00
Arokha Sieyes 55c9bd19d3 Tether Splash 2017-05-07 23:35:35 -04:00
Eearslya 85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Arokha Sieyes 484fb96202 Merge branch 'master' of https://github.com/PolarisSS13/Polaris
# Conflicts:
#	.travis.yml
#	code/game/machinery/adv_med.dm
#	code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Neerti 4f7641b1b8 Adds the following;
Control-click to copy object type to adv. buildmode
Ability to instantly build a rectanglar room with custom walls and floor by clicking two points.
Ability to create two ladders, linked to each other, and have correct icons, by clicking two points.
Ability to instantly move one object into another object by left/right clicking.
Ability to make anything glow, with custom range, intensity, or color, or to reset glowing.
Partial pathnames for all buildmode path inputs.
Adds spans.
2016-06-24 23:16:33 -04:00
Leshana 9b1795aa8e Changed the logon splash screen to be V.O.R.E. logo. 2016-05-20 19:33:39 -04:00
Neerti dd05d385c5 Adds Mockingjay00's title screen.
Adds a system to randomly pick a title screen for the round.
2015-11-26 11:33:16 -05:00
Jon 24b483212e Changes the lobby screen image colour to be a more blue/purple/white theme, because the red/yellow/green flashing was a little overpowering (IMHO). It's only a temporary image anyway. 2015-11-26 10:50:18 +00:00
Neerti 945aad7b4f Fixes some map stuff. 2015-10-11 00:04:28 -04:00
Neerti e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
GinjaNinja32 30782cde8f Remove the need to map in the title screen, move title screen icons into a single file 2015-09-12 08:34:28 +01:00
SinTwo 8784a6aa9b Admin list and Splash 2015-08-04 02:31:03 -04:00
Dennok c1059a9f3b New buildmode icons by BartNixon 2015-05-10 22:22:23 +03:00
Ccomp5950 db33fb6425 ZAS_Debug verb.
Applys a client side only layer of colors over the various zones to show if they are connected or not.

Green is your current zone
Blue is adjacent zones that are connected.
yellow is zones that are connected but not adjacent to your current zone.
Red is for zones that aren't connected at all.
2014-02-16 02:22:49 -06:00
DJSnapshot 231131c1f5 Merge pull request #3814 from Baystation12/dev-freeze
0.1.5 merge.
2013-11-03 14:02:16 -08:00
DJSnapshot 13cb84f620 end of 2spookyday event 2013-11-01 07:30:45 -07:00