Commit Graph

17 Commits

Author SHA1 Message Date
nachomeep 83cc019562 Fixes phoron sprites. (#3100)
* Fixes phoron sprites.

* Re-adds the phoron-tank changes for the vox???

* touches up tank sprites
2017-03-20 19:31:42 -05:00
nachomeep ad094bf64d Now orange with purple stripes. 2017-03-08 08:04:25 -05:00
nachomeep afcd662beb turns all phoron purple 2017-03-06 17:54:40 -05:00
sick-trigger 9f3923e4d1 Transfer valve icon fix
Fixes #5140
2014-06-09 17:44:51 +10:00
Zuhayr 15984f6a14 Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project. 2013-03-01 01:38:32 -08:00
Zuhayr 4f93d392f4 Added sprites and basic code for positronic brains. 2013-01-06 04:04:25 -08:00
d_h2005@yahoo.com 15e001d19d New sprites for electropacks. Readds transparent-case PDAs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 22:22:22 +00:00
petethegoat@gmail.com cfd59cf0a2 Last update to transfer valves. :s
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:15:11 +00:00
petethegoat@gmail.com 9df6bb5009 Added placeholder icons for jetpacks, and further simplified the transfer valve update_icon().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:05:00 +00:00
petethegoat@gmail.com 0d5418df4e Added new transfer valve assembly sprites from Baystation 12, and made the transfer valve update_icon() a lot simpler and more robust.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:45:26 +00:00
mport2004@gmail.com 6980602e24 General:
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.

Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage

Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status,  radio_report,  toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed: 
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs

Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.

Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
n3ophyt3@gmail.com 60731fd647 Part two of MMI update: you can now beat on them to damage and/or kill the brain within. Health analyzers can check the health of the brain. I haven't tested, but theoretically bruise packs and ointment can be applied to heal it.
It is currently impossible to apply reagents to the MMIbrain, nor can it be placed into anything yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1294 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 22:17:04 +00:00
n3ophyt3@gmail.com 87621d59a9 Started work on a man-machine interface for use in cyborg/AI creation (and possibly mecha piloting), instead of straight brain usage. Currently, the MMI is adminspawn-only, and all you can do is slap a brain into it, Allowing the brain's owner to talk at you. Currently, an MMIbrain is entirely immortal. I'm pretty sure they'd also count as being alive for traitor targets currently, so admins, don't go all crazy on sticking guys into these until they're more functional.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1292 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 17:08:17 +00:00
cagerrin@gmail.com 065f6e7595 Intake sprite for AtomicTroop's project, fix for stock_parts.dmi frame sprites, braincase sprites for mind/mecha interface.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1055 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 02:46:56 +00:00
n3ophyt3@gmail.com 2b33e966d1 Bugfixes for those explodies I made for noize
You can now only plant them on items you are next to
  The item has to stay within one tile of you during the entire process
  You can no longer plant them on shuttle or unsimulated turfs, as these are apparently not meant to ever be damaged in any way short of a badmin using the Delete verb

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@674 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:20:15 +00:00
noisomehollow@lycos.com 1a5a2ba826 More updates to death commandos. Their shuttle should now work, along with other fixes. They are complete at this time.
Updated icons for plastic explosives.
Replaced one of the Construction sites with a Xenobiology lab on request. It is a temporary location and is mostly for roleplay. There will NOT be a job associated with it.
Added Barhandar's updated shieldgen stuff.
Copied icons to stationobjs.dmi for future shieldgen update.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@666 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 02:39:56 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00