* Techwebs
* Add basic stock parts
* Techweb production machines
* Circuit Imprinter
* More work
* More designs
* More designs, nodes'
* More more
* Better sorting for designs
* Add the exosuit fab'
* More conversions
* More and more and more
* mechfab parts
* Modsuit Designs
* Pinnace baron
* Equipment
* more mechfab
* vehicles
* more mecha
* Micro mechs
* Update mechfab_designs.dm
* no time
* zero
* Update mechfab_designs.dm
* Prosthetics Fabricator and fixes
* Update maps to use new parts
* Whoops, fix a few maps
* Fix lint error
* Port scene tools
* Fireworks~~
* Don't label the sex toys as sex toys
* Fixup maps in TGM format
26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Significant portion of designs converted
* Fix paths
* Fix tgui lints
* Just a whole bunch of designs
* Almost doneeee
* ALL DESIGNS CONVERTED
* Merk all of the old stuff
* Fix a few errors
* Fix more errors
* MORE FIX
* Make server control work
* Undo changes to archive
* Fix a TODO
* Make disks work
* Start the long process of finishing the node tree
* One more oops
* All mechfab designs
* Add departmental protolathes
* Down to 200 designs unsorted
* FINISH TECHWEBS
* Fuck whoops
* Remove the debug verbs
* Little map tweaks
* Fix mousedrop
* More map fixes
* Upstream bug lmao
* guess CI hates this
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-03-surface3.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* I gotta stop committing this
* Change scree requested
* Make science able to print implants too
* Fix ghost spawns
* Move NSFW gun
* Merk partbundles, make janus module work
* Pretty animation when you complete the tree :)
* Don't display designs you can't print
* Move security protolathes to warden's office
* Make servers recover from power failure gracefully
* Make fabricators drop their mats on the ground when destroyed
* Ore Silo
* Make CI happy
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-05-station1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Fix MC crash
* Make experiscanner work for borgs
* I REALLY gotta stop committing this
* Make scientists and the RD spawn with an experiscanner
* Lock NIFs behind scanning mice
* Make Biome happy
* Allow scanning Cocoa and Kendrick in case they can't find mice
* Change from Kendrick to Ratthew, ;help maint, or Brick
* Change the name of the /rat/pet class so the experiscanner is more helpful
* Add departmental_flags to a bunch of things
* Remove a few things from security's techfab
* Add a second engineering lathe to atmos
* Fix runtime recycling rig modules, add name to cost sequence
* Add a discount experiment for scanning slime cores
* Change some fluff and shuffle chameleon clothes to bluespace yadayada
* Make closets alt click immune
* Do a bunch of sorting
* Silly
* Hopefully fix all infinite material bugs in techwebs
* bad merge
* quick ai fix
* fix some robot stuff
* axe downlaod fully
* list
* no ref
* easier readable
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Added janicart and keys for it to each station map. This is just in the existing room on SD and RP. On the tether, there is a small garage on the side of the janitors office now, because I thought that would be cute!
* Bingle computers
Added a bingle computer to each library and command briefing room. May add more to other places in future, depending on what people want.
* Fixup maps in TGM format
29d373d2b8: maps/groundbase/gb-z2.dmm
29d373d2b8: maps/stellar_delight/stellar_delight1.dmm
29d373d2b8: maps/tether/tether-03-surface3.dmm
Automatically commited by: tools\mapmerge2\fixup.py
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Fixes more map issues
Fixed duplicate APCs in the same area on station maps.
Fixed redgate ladders that allowed upwards movement without having a z-level above.
* More fixes
More map fixes, moved bearcat example and avii_eventMapv2 to archive because they're too broken to spend time on.
* Bunch more map fixes
* Dorm privacy switch and station map fixes
Added privacy switches to all dorm rooms, these buttons make an overlay appear on the room for ghosts preventing them seeing inside. This does not currently prevent them hearing emotes from inside the room, it's purely a visual block.
Fixed station maps for the map linter PR, still have many more to do but those are out of the scope of this PR, just wanted to tick these ones off whilst I'm editing the maps anyway.
* Also adds an air alarm to the atmos breakroom
* initial port
* first ignore batch
* second exclusions
* Tequila fix
* Fixes Changeling Sting
* Virgin Mojito fix
* fixes Love Potion
* Rest of love potion
* Various fixes
* tweaks to unit test
* fix for decl
* get decl properly
* fixie
* put the box back
* tequila fix
* fixes tequila
* check dispenser carts too
* name not id
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Moves the redgate on the tether and spices up the area around it!
Also removes all manually set d tags for wires across all of the main station maps, the talon, and the fuel depot. They PROBABLY still exist in some shuttles and stuff but I'm not going through literally every map file for it. >:O
... or am I...
Adds sizeguns to tether and gb warden's lockers for SD pairity.
Also adjusts recent SD map edits.
-Makes xenobot blast doors start open
-Fixed wiring and lack of solid turf under xenobot windows
-Moves Greg to R&D
-Moved south facing emergency cabinets so they don't face south
-Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in. I am rather ambivalent to there being so many inflatables strewn all over the ship. That's what the hazard control sections are for. :I
* Add bricks
* Fixes concrete icon spawning.
Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.
* Makes it so you have to load PB in a cryo beaker.
Instead of getting it for free.
* no you don't get free reinforcement
* Concrete can make concrete flooring
* Adds concrete tiles. Fixes spawning
* Being plating is boring. Let's make it a floor.
* Able to remove it.
* Allows fun. Fixes infinite tiles.
* Adds Polaris Gun Sprites
- Allows for easier ports.
- Fixes the semi-automatic-shotgun
* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.
- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.
* Adds PSGs to SD
- Adds PSG to Security EVA
- Adds PSG to Mining
* Adds PSGs to GB
- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA
* Makes the PSG the actual mining version