* Refactor hardcoded lateloaded map define zs to use a GLOB list instead
* Refactor groundbase wilds loading
* new to init docking codes
* fix space whales excessive deleting
* update comment
* Forgot some aliases
* How is this now a missing turf
Remove duplicate turf
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* bunch of inits withou return
* Update cans.dm
* bunch of New to Init
* fix that
* .
* .
* move black hole to init and callbacks
* .
* oups, should not do that late at night
* some more without returns
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
Teppi can rarely spawn on Virgo 3b now after an incident where they were released and able to survive.
This also makes it so that gaslamps, geese, and teppi are all in the same spawn pools and such, with gaslamps being 3 times as likely as geese, and teppi being very rare, this will result in the odd goose outside of the wilderness, but, geese are easy to beat up and slow, so, that's probably fine, especially considering how few spawns there are outside of the wilderness.
- Removes the Pathfinder's Frontier Carbine
- Removes the Pathfinder's Binoculars
- Adds the Frontier Carbine to the Survery Vendor, for 750 points. It has improved stats over a normal Frontier Phaser
- Adds binoculars to the survey vendor for 40 points
- Adds a Frontier Rifle, adminbus only for now
- Renames some frontier phaser sprites for additional clarity
- Adds two frontier holdout phasers to the exploration weapons locker
- Adds a new Scatter type of gateway, abductor, which strips the person's gear and deposits them somewhere else
- Nerfs Expedition Phasers and Holdout Phasers
- Reduces the number of full size phasers in Exploration from 4 to 3
- Slightly buffs melee mobs
- Removes humanoid mobs from Virgo 3B Wilderness
- Removes ADG from one of the POIs from V2
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.