* General uniform update.
* Maps in bathrobe.
* Revert "Maps in bathrobe."
This reverts commit 9cbe47671da7a452cb5ac040aeefdcb98dbe180a.
* Fixes cheongsams and maps in the bath robe.
* Removes unintentionally added sprite.
* Assorted bugfixes.
For some reason, small mobs, which include Teshari and Prometheans (and monkeys) cannot use the defib unit. They can wear the unit but can't actually 'hold' the paddles in both hands, which seems a bit inconsistent and I'd rather just remove the 'no birds allowed' code.
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
Arrivals shuttle now moves automatically to and from the station. People still spawn onboard if they join the round with arrivals selected in preferences.
The shuttle is completely automated and will go to the station if someone boards it, and leave if nobody is onboard.
Changes some tape code so it can be mapped in.
Sadly the mapmerger is broken so the map file diff is massive.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.