*Finishes up the partially-implemented event HUD (The one the event pref in the VORE character setup tab is for) and adds a verb to let event managers give it to people (can be used by right-clicking them, or from the "Fun" verb tab.
Tested.
Possessing mobs by drag-dropping your admin ghost into the mob now transfers your original body's spirit link into the possessed mob and thus prevents your original body from getting knocked out when your ghost disappears into the new body.
- Tweaks the proc for Virgo uplink beacons to not give away information about traitors
- Removes the Void Cell from antag uplinks
- Adds a combat defibrillator for Mercenaries
- Adds the cabin shelter capsule to uplinks
- Adds some stuff for admin use of uplinks
- Fixes bug with adminspawn ERT job not getting PDAs
- Adds an admin command to set up an uplink on a character
- Fixes Retired Admin to work properly
- Splits off VORE's adminverb list for improved downstream support
- Fixes retired staff not being able to talk in staff chats
- Fixes Paper and font tags stacking across rounds, as shown in: 
- Fixes Graffiti being persistent for over 50 rounds (10+ days)
- Sets Trash to be persistent for 4 rounds instead of 5
- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained:
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it
- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.
Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.