Commit Graph

1308 Commits

Author SHA1 Message Date
Zuhayr
43a7757252 Merge pull request #5982 from Jarcolr/customs
Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Jarcolr
6c807199c9 Adds the cigar case as a premium vending item
5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
Chinsky
18070da974 Merge pull request #5922 from Jarcolr/customs
Complements the job specific satchels with 5 new job specific backpacks
2014-08-10 04:02:26 +04:00
Jarcolr
b4e9d9923f Complements the satchels with backpacks
5 new backpacks: virologist, chemistry, geneticist, science,
hydroponics.
2014-08-08 22:20:11 +03:00
Zuhayr
aa90ebb0c6 Merge pull request #5903 from Ccomp5950/mouse-trap-tag-fix
Fixed the font tag on mouse traps description.
2014-08-07 10:01:23 +09:30
Ccomp5950
74fd47e2de Fixed the font tag on mouse traps description. 2014-08-05 18:55:15 -05:00
Ccomp5950
52da372bac Fueltanks now log and admin_msg when shot at / weldered 2014-08-04 21:11:09 -05:00
Ccomp5950
f95074d17e Merge pull request #5887 from mwerezak/jetpack-icon
Fixes #5852
2014-08-04 15:17:02 -05:00
mwerezak
cf3a37d732 Fixes #5852 2014-08-03 12:32:37 -04:00
mwerezak
cf9fe8de76 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
a586c1dd70 remove double paper/attack() definition 2014-08-03 13:52:47 +02:00
mwerezak
768019b918 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab Handcuffs now require an aggressive grab 2014-07-31 18:10:11 -04:00
mwerezak
5b90e4afc6 Allows the use of stun weapons to show up in autopsies 2014-07-31 17:01:06 -04:00
mwerezak
56ccd4303b Merges taser and stun baton effects
Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6 Adds siemens_coefficient handling to stun batons 2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2 Merge remote-tracking branch 'upstream/dev' into stun-baton
Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
	Made all obj/item/weapons have "swing_hit" as their default hitsound.
	Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b Stun baton nerf
Adds agonyforce var to stun batons, which causes halloss and eye blur.

Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Whitellama
8f1417f14c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into flavourtext 2014-07-26 17:09:12 -07:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
Zuhayr
efe1c2feb2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-26 15:39:25 +09:30
DJSnapshot
a4fc2b04a2 fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work) 2014-07-25 16:56:56 -07:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Zuhayr
60d9d3d5e6 Merge resolution. 2014-07-21 16:34:38 +09:30
Zuhayr
ff38aca774 Merge resolution. 2014-07-21 16:17:15 +09:30
Whitellama
342a187c8b Eating with utensils now produces the eating sound, fixed #5687 2014-07-19 18:33:30 -07:00
Mloc-Hibernia
51d2451c01 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	nano/templates/geoscanner.tmpl
2014-07-18 13:15:30 +00:00
Mloc-Hibernia
281a26b979 Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00
Zuhayr
3976433396 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-17 20:57:06 +09:30
Walter0o
6c62e9e56b should fix #5618, trivial kitchen utensil bug 2014-07-16 20:28:19 +02:00
Zuhayr
f4ff51f146 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:32:00 +09:30
Zuhayr
f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
Zuhayr
d050f0a30b Merge pull request #5620 from Decius-R/loyalty_implants
Loyalty Implants
2014-07-15 10:30:48 +09:30
Decius-R
8d8e3f43d4 Fixed a small mistake..
Forgot to remove where I was going to originally make a proc. Didn't see it at skim through. Fixed.
2014-07-14 19:14:38 -04:00
Decius
0b314561ca Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 19:02:21 -04:00
Decius
b37ce454df Removed from map + made implanters conform to configuration...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 18:02:04 -04:00
Decius
203c36114d Made spawning with a loyalty implant compliant to configuration...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.

Also made secure closets not automatically spawn them unless the config
is set to allow it.

Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.

Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.


Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 17:21:11 -04:00
Chinsky
d59e5b8da2 Merge pull request #5603 from DJSnapshot/hotfix
Changing URL of Corporate Regulations to the new Corporate Regulations
2014-07-14 07:12:37 +04:00
Zuhayr
5f8723352d Merging robot_modules.dm and master controller setup. 2014-07-14 09:10:02 +09:30
DJSnapshot
743ac61155 Little Slip-up 2014-07-13 13:30:36 -07:00
DJSnapshot
5063178aa6 Changed URL to Corporate Regulations 2014-07-13 13:29:19 -07:00
Chinsky
4e371f7af7 Merge pull request #5585 from SparklySheep/patch-3
Fuk da law
2014-07-13 08:56:54 +04:00
mwerezak
c0487b9c90 Fixes human internal organs list 2014-07-12 16:15:37 -04:00
SparklySheep
55c7fbe739 Changes Space Law book to Corporate Regulations
Because fuck anyone that thinks "Space Law" is a good name for a roleplaying server.
2014-07-12 10:26:54 -05:00
Mark Aherne
7e7e6cd8ac Continued work in progress on a major revision of the NanoUI templating system. 2014-07-11 10:48:42 +01:00
Walter0o
5289776e33 removes sharpness from forks
too commonly available to enjoy the sharp bonus.
2014-07-10 19:47:59 +02:00
Mloc-Argent
64d2a69a32 Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Hubblenaut
dfece9fe12 Stops buckled mobs from slipping (for now) 2014-07-02 22:36:49 +02:00