Commit Graph

2597 Commits

Author SHA1 Message Date
Cael_Aislinn 7fba00ce55 miscellaneous fixes + tweaks + cleanups (spoons, artifacts, geotracking, helpers for finds, tools / gear)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 13:28:31 +10:00
Cael_Aislinn b2e9c265c4 new icons, added some large artifacts, renamed/restructured a bunch of files
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 01:30:40 +10:00
Cael_Aislinn af959303a0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch 2013-02-06 21:07:57 +10:00
Chinsky f4b08b0923 Made adminlog messages not visible to mods again.
Return of attacklog spam (now toggleable)
2013-02-06 06:14:31 +04:00
Chinsky 55479a7b99 'Only in effect if can_hold is not set' my ass.
Fixed belts stil not accepting batons and tasers.
2013-02-06 00:49:44 +04:00
Chinsky fdb2bd0e76 Fixes issues with stool grabbing.
Stool children no longer can be taken in hand like papa stool.
Hate this class structure.
2013-02-05 15:53:53 +04:00
Chinsky e74cd95fec Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/turfs/turf.dm
	code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky 2023253cac Fixes newly built plating repressurizing rooms. 2013-02-02 19:16:16 +04:00
Cael_Aislinn 3f62e2a938 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/xenoarchaeology/artifact_effect.dm
	code/modules/research/xenoarchaeology/finds.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-02 17:05:27 +10:00
Cael_Aislinn ae16d81888 fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:49:24 +10:00
Chinsky 0bcda84eeb Fixed issue with magical wooden table disassembling.
Generally cleaned up table code.
2013-01-30 01:31:06 +04:00
Chinsky d1972efbb8 Can order contraband crates.
Moved most of 'contraband' out of crate to others.
2013-01-28 18:07:34 +04:00
Chinsky 3ceaa7e4d8 Nerfed environmental robusting a bit 2013-01-24 14:49:15 +04:00
Cael_Aislinn 7f05c6fdb3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/living/carbon/human/hud.dm
	html/changelog.html
	icons/obj/items.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 01:02:27 +10:00
Cael_Aislinn 104bc8dd98 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/supplypacks.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	icons/mob/head.dmi
	icons/mob/suit.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:48:07 +10:00
Cael_Aislinn bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
Cael_Aislinn 7932f1f795 removed extraneous line in detectivework/evidence.dm, removed constructing closets from plasteel
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-22 17:56:57 +10:00
Cael_Aislinn 0c2c999f74 money! re-added atms, created account system / accounts database, whole bunch of options for moving money around, some tweaks to spacecash and icons
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-22 17:56:34 +10:00
Cael_Aislinn 351e6d490c empty guns play a "click" sound
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 18:47:36 +10:00
Cael_Aislinn 632cad1044 observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 18:47:03 +10:00
giacomand@gmail.com 0b3ed70a2a - Changed the min/max damage of plasma to be less deadly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5594 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 03:42:21 +00:00
ericgfwong@hotmail.com 4d9af5c0a4 Recolored a bunch of objects to make medbay's department colours more clear and consistent. The colours are green/white.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5593 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 00:11:48 +00:00
giacomand@gmail.com 2c354562ad - Made flamethrowers use afterattack() instead of /turf/DblClick().
- Gave engineer vending machines air alarm electronics.
 - Replaced a magic number with what it is defined by.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5592 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 23:10:36 +00:00
Cael_Aislinn 3e6283403f cleanup of alt titles handling, made sechuds able to see icons for the real job if players have an alt title, made custom job titles via id computer into alt titles
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-21 04:55:02 +10:00
Kortgstation@gmail.com b0077b3498 Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
They also added extra checks to

-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)

Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
giacomand@gmail.com 95392cae87 - Fixed retaliating simple animals acting weird and added some minor improvements. They should act better to mechs.
- Decreased the amount of possible chickens you can get from the crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5577 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:54:00 +00:00
giacomand@gmail.com 35fbc6b1c7 - Implant pads will no longer be stuck inside your pocket. Fixes Issue 1058.
- The free objective for cultists will be an automatic success.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5573 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 10:51:41 +00:00
aranclanos@hotmail.com a8cb1dc4f8 Some improvement to the teleport scroll and spell code. It unbuckles the user now.
Thanks to Nodrak~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5565 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:22:29 +00:00
johnsonmt88@gmail.com 1f07f31b64 Grammar fixes for item-suicides.
I got about half-way through changing these when SuperSayu came up and said he fixed this a while ago but never posted the fix. So technically half of these were fixed by me and half by him. Credit to both of us!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5564 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 02:52:57 +00:00
Cael Aislinn f472e07cc1 Merge pull request #2194 from comma/master
Surgeray
2013-01-16 17:57:05 -08:00
Kortgstation@gmail.com 4f95636530 Slimes can no longer be buckled to things, they're too squishy (people were abusing the fact that slime AI can't unbuckle)
Golems get head protection from their suit now and have their head slot clear so you can tell em apart with hats.

Fixed a typo related to slime surgery that I assume has been around since metroids were added how did nobody notice this thanks Failcakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5563 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 00:59:18 +00:00
giacomand@gmail.com dfc282c9ef - Did some very minor optimizations to get_mobs_in_radio_ranges() and set the proc as a background proc.
- To help further lower the cost of this proc I have lowered the default intercom range to 2. I then added consistency of not being able to use an intercom from across the room by adding a check for distance, using the same variable as the intercom range. 
 - Committing a fix by VistaPOWA for the changeling sting drink. You should be able to create it now by mixing screwdrivercocktail, limejuice and lemonjuice.
Before it was orangejuice, limejuice, lemonuice and vodka but orangejuice and vodka would mix first to create screwdrivercocktail.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5560 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-16 07:38:35 +00:00
GauHelldragon 85c9431aa4 Merge branch 'bleeding-edge-freeze' of git://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	baystation12.dme
2013-01-15 13:59:10 -08:00
Mloc cad798adad Merge pull request #2187 from CIB/BEF-premerge
Merge pre-tg-merge BEF
2013-01-15 13:29:59 -08:00
Cael_Aislinn e423798b8d removed a bunch of unused files, moved amorphs and meme to workinprogress/cib
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-15 23:29:49 +10:00
Chinsky 0f561b141c Merge branch 'surgery' 2013-01-15 14:30:01 +04:00
Chinsky 6d830af37c Merge branch 'master' into surgery
Conflicts:
	code/WorkInProgress/surgery.dm
	code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
baloh.matevz@gmail.com 0c431e95d1 - Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5555 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 08:19:35 +00:00
baloh.matevz@gmail.com 5bb06b184c - Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!

I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00
Kortgstation@gmail.com df0396ecf6 Added a config option to allow ghosts to spin chairs. ilu /vg/
Changed slime attack message from bit/slash to "glomp"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5551 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 03:04:34 +00:00
giacomand@gmail.com f6078aba78 - Bugfix for user created areas not correctly powering machinery.
- Fix for retaliating hostile mobs to not attack itself.
- Grammar fix for goats and cows.
- Fix for malfunction and continuous rounds; which doesn't stop the count down timer when the AI dies.
- Spiderlings won't grow inside vents and spiderlings are much easier to kill, can be shot with a projectile and display a message after dying.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5548 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-14 17:46:33 +00:00
GauHelldragon b093f04310 Feature: Bang kitchen trays with rolling pin just like riot shield + baton
The public demands it!!
2013-01-14 05:49:39 -08:00
Cael_Aislinn 20cacd30de sanitize renaming id cards via computer and agent cards
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 23:44:16 +10:00
Cael_Aislinn 8581932c57 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/objects/items/toys.dm
	icons/mob/back.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/weapons.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 22:14:46 +10:00
Cael_Aislinn cf6aadef09 remove some unused files, tick barsigns.dm and removed duplicate definition
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:23:47 +10:00
Cael_Aislinn 1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
ericgfwong@hotmail.com b6762f4382 Added map 2.1.1, which runs department security.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5544 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-14 00:50:14 +00:00
petethegoat@gmail.com adae991ef5 Alien runtimes fixes from Cael.
Added a new syndicate bundle option, the smooth operator. Includes a pistol, silencer, clean up gear, and the ever essential suit and new formal shoes, with sprites by Flashkirby.
Currently the shoes are only used by smooth operators, but I'm gonna ask Ikarrus to put some on the latest map when he's done with it.

Changed the 9mm casing to use midbullet2, as weakbullet is just pathetic.

Removed /obj/item/weapon/glass, on account of it being awful and unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5543 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-13 22:08:16 +00:00
baloh.matevz@gmail.com 227d561acc - Made biomass a viable thing to spawn. It spreads and grows exactly the same as space vines (kudzu), but unlike kudzu, which is opaque, but not dense, biomass is dense, but not opaque.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5533 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 22:27:21 +00:00
Chinsky 3447c61e49 Moved surgery from WIP to modules, since it's not really that WIP anymore.
Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00