Scree's Request!
This adds the Knights of the Pizza Table (Monty Python's Knights) armor and costumes. Costumes are orderable via Cargo OR Vendors.
This adds passive Rabbit voremobs, and a killer rabbit. If you pet the rabbit too much, you'll make it grumpy, and it will do a nomf. You can see their grumpiness level in their description/examine.
Knight's Armor has good melee and bullet protection, and little else.
One of the most common reasons behind cleanbots getting stuck in stupid places is because they went after some mess underneath table/rack/railing/whatever without ever getting to reach it.
The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.
30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.
This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!
NIF Heatsinks will preserve their behavior of preventing BASE heat increases, but will not be able to compensate for if your NEW heatsink component is damaged or disabled.
Robolimb damage remains scalable as the conflict was simply taht the check was indented/nested underneath another.
* Idle bots will move out of doorways
Idle bots will move out of doorways, including turfs with firedoors or blastdoors.
* +changelog
* fix parentheses
- Spice Resistance traits in the same flavor as Booze traits.
- 3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
I got tired of keeling over in agony after eating spicy food, and frankly, this is an RP server, so mechanical hardlimits on characters that canonically power down spicy food without giving a shit is frustrating to say the least.
All changes minus the neutral traits will be PR'd to Polaris.