-Disabled by default.
-One tile range as with the other bellynoises.
-10% chance to manifest when "extremely hungry", same but a little louder when "starving".
-Converted unathi base sprites and blending to MULTIPLY mode.
-Converted tajaran base sprites and blending to MULTIPLY mode.
-Converted skrell base sprites and blending to MULTIPLY mode.
-Converted teshari base sprites and blending to MULTIPLY mode.
-Converted pretty much every colorable hairstyle to MULTIPLY mode.
-This includes species specific and facial hairs as well.
-Added more 'furry' races to the vulp hairstyle compatibility list.
-Removed the old ears from the sergal hairstyles.
-Applied the earlier hand/arm overlap fix to the synthsergal limbs as well.
-Proved myself some sort of a goddamn deity over actually doing this shit that was supposed to be impossible to pull off at this point lmao.
Now grubs are nerfed, this hopefully will clear up any misunderstandings. All crew should be able to deal with grubs, and certain departments shouldn't monopolize the killing. (or feel required to interrupt scenes to chase down grubs, they're not that strong anymore.)
-New set of modular one-limb longsock markings.
-Eggnerd FBP color panel markings set (sorry serds, had already been planning this since the moment i figured out the synth markings stuff)
-Dual-color mech tail relating to the forementioned.
-Made otie ears dual-colorable as originally intended.
-Fixed sergal markings covering their eyes.
-Also slightly tweaked the eyes.
Makes it so you can slice the bugball food item as intended, so you can decontaminate it before serving.
(previously the bugball had to be decontaminated, bitten open, then decontaminated again to avoid poison)
-A guardpup belly mode safetied by a successful crime catch now turns back to unsafe upon eating a mouse.
-Not hacky or anything haha. Just intentional scatterbrain shit of a yummier prey making the klutzpups forget about their prisoner transportation duty :v