Commit Graph

54 Commits

Author SHA1 Message Date
C.L
2947a9bbf8 NOT TODO ANYMORE 2022-09-25 03:58:04 -04:00
C.L
22f1b561e5 A few more changes. Makes bluespace ore satchel better.
- Makes the mining satchel pick stuff up a bit differently.
- Adds a failsafe for mining satchels so you can't pick up too many items at once. (set to 100)
- Makes the bluespace ore satchel ACTUALLY bluespace.
- Adds 'current capacity' so ore satchels and mining drills can only hold a certain amount.
2022-09-25 03:01:23 -04:00
C.L
8d64ece4e4 Fixes the drill 2022-09-25 02:02:33 -04:00
C.L
76c7b3f003 Makes the mining drill use lists. Updates some ore names.
Uses the same magical anti-lag lists as the other mining items!
Some mining drill items had incorrect names, such as glass being 'silicates' which isn't an ore, which is essential for this change. This changes that.

This is purely a name change and users won't see anything different.

Also removed rutile as it was duplicated in the list. Presumably due to Polaris adding rutile and it never being removed.
2022-09-25 01:20:55 -04:00
ItsSelis
af64bcf406 More Input Conversion 2022-06-19 12:21:51 +02:00
Hatterhat
51eca0c914 >= 2022-02-03 02:52:49 -06:00
Hatterhat
1760663ac0 i forgot to test the KA offsite check lol 2021-11-09 00:02:04 -06:00
Hatterhat
b20e2f818b forgot the indent 2021-10-26 01:09:48 -05:00
Hatterhat
f7a4a00d85 gorf 2021-10-26 01:00:36 -05:00
Heroman
7e2c850850 Finishes purge of Industrial Expansion 2021-07-20 16:30:45 +10:00
MarinaGryphon
577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes
ef879f9e1a Fixes #10941 2021-07-08 00:52:35 -04:00
MarinaGryphon
e41c2ecfd7 first pass (emotification, some \the -> \The) 2021-07-05 09:42:48 -05:00
Atermonera
bf07cddb6d Merge pull request #8074 from Atermonera/unmap_tin
Removes tin for ore generation
2021-05-23 15:40:02 -04:00
Atermonera
6db2020015 Merge pull request #7964 from Shadow-Quill/Cell-Fixing
Taking cell out of a standing drill now attempts to put it in your hands.
2021-03-10 14:20:14 -05:00
Mechoid
ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
Novacat
b611dcfac7 Update drill.dm 2020-06-28 12:38:46 -04:00
Aronai Sieyes
0625e2d6b1 Adds get_cell to drill heads so you can use an inducer on them 2020-06-28 03:33:48 -04:00
Atermonera
69c3c8c98f mining drill and recharger find their shiny new cells 2020-06-13 06:57:09 -04:00
Atermonera
28e952806c Adds proc to replace default cells with high cap on machinery (#7241)
* Adds proc to replace default cells with high cap on machinery

* *grumbling*
2020-06-04 22:38:39 -04:00
Aronai Sieyes
21a640ebd3 Adds get_cell to drill heads so you can use an inducer on them 2020-06-02 20:56:55 -04:00
Aronai Sieyes
448a210929 Actually fix drill cells for real this time 2020-05-22 09:57:46 -04:00
Aronai Sieyes
264a8340c1 Can map in cell'd mining drills using the /loaded subtype 2020-05-21 11:31:00 -04:00
Atermonera
9c32a0e2b3 Updates machines to use default_apply_parts() 2020-05-07 00:40:34 -04:00
Atermonera
cbb40196fc Machinery: Always use update_use_power() 2020-03-23 23:21:10 -04:00
Atermonera
4cde759fac Merge pull request #6175 from Heroman3003/braceself
Fixed mining drill brace deconstruction issue
2019-05-28 13:11:27 -04:00
Neerti
fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Neerti
b9adc37685 Standardizes rotation verbs 2019-03-27 03:17:07 -04:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
fa864b1669 Drill grammar 2018-03-07 19:55:02 -06:00
Screemonster
13e83b00d1 Makes drills report faults over supply channel (#4989)
* Makes drills report faults over supply channel

* too chatte

* caps and punctuation are important
2018-03-03 18:47:07 -06:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Yoshax
547053a768 if you don't rename all of something, bad things happen m'kay kids 2017-02-04 15:46:03 +00:00
Anewbe
fa0096e6c0 Fixes some things that should make mining more interesting 2017-01-28 19:35:48 -06:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo
66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo
5d25d72593 Frame Fixes 2016-06-01 14:32:56 -04:00
Yoshax
3c3901ddd8 Fixes #1527 2016-05-19 22:51:58 +01:00
SinTwo
5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius
63e8fbab46 Constructible drills
Mining head circuit available in R&D
Mining brace circuit added
Mining braces can be built and disassembled
2016-03-08 20:46:31 +03:00
Zuhayr
6faeea5462 Fixes for the asteroid turf post-changes. 2015-12-21 04:59:32 +10:30
Zuhayr
f2cc74d588 # This is a combination of 2 commits.
# The first commit's message is:

Rewriting the mining turfs to reduce worldstart lag.

# This is the 2nd commit message:

Map cleanup.
2015-12-16 15:26:38 +10:30
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
Kelenius
78bac425ad Updates drill and scanner 2015-03-24 18:34:26 +03:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
d5784c653c Reapplied scanners to map, stopped braces working on drill turfs with no resources. 2014-07-10 20:13:59 +09:30